Hello,
I'm new to this forum and and also an Octane noob as I'm still trying to figure out which unbiased renderer to choose. I'm doing mostly animation and vfx (with Softimage) so there are certain things I can't live without. I have a "list of needs" that the renderer has to fulfill. I could no find a straight answers from the website.
1. Object AND deformation motion blur
2. Render passes: diffuse, specular/reflection, refraction, shadow, IDs, depth etc. You know, the usual stuff! Also separate passes for separate objects.
3. Hair
4. Particles
5. Volumetrics
I'm sure I'm missing something important in this list but it's a start. If Octane can provide these I'll be a happy camper!
Can anyone help me out here?!
Features I need
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1. Not right now, but the incoming beta is going to support it, so it'll be here shortly
2.No, just background/alpha, as if has been explained is not so easy to implement those in a gpu unbiased render, search the forum because this has been asked and answered many time by people way smarter than me, so it'll make more sense, also I know even thou the answer is "not at the moment" is also a "may be in future releases"
3. not per se, I think it's in the road, but for now you can instance stuff, to convert it to mesh or planar in your modeling soft and it works fine.
4. Idem, the current interchange file format (obj) does not support particles, but you can always convert it.
5. There is already Volumetric SSS in the latest build, but if you mean volumetric light, there is a trick you can use, but it's not exactly true, that'll come later.
Anyway if you truly want to decide it, download the demo and have a try, Refractive's team doesn't need to "sell" anything, the demo does it for them
try it with one of your scenes, read or watch some tutorials or the manual, you'll be surprised.
2.No, just background/alpha, as if has been explained is not so easy to implement those in a gpu unbiased render, search the forum because this has been asked and answered many time by people way smarter than me, so it'll make more sense, also I know even thou the answer is "not at the moment" is also a "may be in future releases"
3. not per se, I think it's in the road, but for now you can instance stuff, to convert it to mesh or planar in your modeling soft and it works fine.
4. Idem, the current interchange file format (obj) does not support particles, but you can always convert it.
5. There is already Volumetric SSS in the latest build, but if you mean volumetric light, there is a trick you can use, but it's not exactly true, that'll come later.
Anyway if you truly want to decide it, download the demo and have a try, Refractive's team doesn't need to "sell" anything, the demo does it for them
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
hi. as much i love octane for its outstanding quality, i must admit it sadly misses nearly all the points you brought up - at least currently:serious damage wrote:Hello,
I'm new to this forum and and also an Octane noob as I'm still trying to figure out which unbiased renderer to choose. I'm doing mostly animation and vfx (with Softimage) so there are certain things I can't live without. I have a "list of needs" that the renderer has to fulfill. I could no find a straight answers from the website.
1. Object AND deformation motion blur
2. Render passes: diffuse, specular/reflection, refraction, shadow, IDs, depth etc. You know, the usual stuff! Also separate passes for separate objects.
3. Hair
4. Particles
5. Volumetrics
I'm sure I'm missing something important in this list but it's a start. If Octane can provide these I'll be a happy camper!
Can anyone help me out here?!
1. currently no AND no. just a simple motion blur for turntable animations (created within octane)
2. no passes. some may come sooner or later, others most probably never
3., 4. octane can currently only render "existing" geometry. e.g there are no hair shaders or something the like
5. not yet in terms of volumetric materials or lights, just sss for the moment
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Note that our urrent demo version does not support SSS...
It is a bit old and we are going to replace it with a newer version soon, after 2.6 is out...
The demo is meant to primarily test if octane works on your machine or not,
What speed you get, and if it fits in your workflow...
Note that 3ds max users, and other users when other new plugin products will be announced soon,
Can choose to integrate the engine directly into the host app for a perfect workflow, just like an internal engine or viewport.
Since the 3ds max plugin is only a few weeks old (commercial launch that is) there is no demo of it yet, but will come early in 2012...
Radiance
It is a bit old and we are going to replace it with a newer version soon, after 2.6 is out...
The demo is meant to primarily test if octane works on your machine or not,
What speed you get, and if it fits in your workflow...
Note that 3ds max users, and other users when other new plugin products will be announced soon,
Can choose to integrate the engine directly into the host app for a perfect workflow, just like an internal engine or viewport.
Since the 3ds max plugin is only a few weeks old (commercial launch that is) there is no demo of it yet, but will come early in 2012...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
