normal mapped frog monster

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey,

the first normal mapped octane render ;)
model and maps are from Son Kim.

it uses diffuse, specular and normal maps
monster.jpg
Rendertime = 7 minutes

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Sam
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Seriously awesome :o !
Super nice model, good job Son Kim

Can you make a render with all the maps except the normal ? So people who doesn't understand normals see what it does exactly :)
What about the memory usage of the normal map in the GPU ?
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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pedrofelipe
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wow I need that!!! please beta2!!! :)
MDkai
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Use it as a mascot and rename the software into
"Frogtane" :D
(read his lips .. Frooooogtane)
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RayTracey
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Excellent! :D The frog would make a nice splash screen.
vizfellas
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:o omg superb !!!
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James
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That is absolutely beautifully Slimy looking!
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Son Kim
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Just tried the normal map :) it looks great! I can't believe i used 200 MB to render this guy texture took about 142 MB(only diffuse,normal,spec - 4K texture) - looks like i'll need more RAM asap.

edit: no bump map was used(normal map is superior :lol: ).Sunlight was used also.
Attachments
toad_render.jpg
Last edited by Son Kim on Sun Apr 04, 2010 8:58 pm, edited 4 times in total.
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pedrojafet
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And the Bump Map? Was used togheter?
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