3ds max plugin test and commercial work

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

tests and some commercial work - the flattys are actually in production - you can get your own :)
- the 3dmax plugin is totally usable
Attachments
shroom.JPG
ssstest2.jpg
ssstest3.jpg
flatty_concept_08.jpg
flatty_concept_12.jpg
flatty_concept_C_24.jpg
flatty_concept_B_23.jpg
sex toy.JPG
rubber shroom4.jpg
digital_soup.JPG
wax.jpg
bowls.jpg
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

wow!
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

very nice!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

Thx guys,
this really was just mostly playing around..
the plugin really helps since you can move lights and objects, change uvw maps, and updates pretty fast..

The rendering engine that 3ds max was missing all these years :)
Vray is dead to me.
Post Reply

Return to “Works In Progress”