OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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j7th
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Posts: 124
Joined: Thu May 20, 2010 7:22 pm

for me vray material converter don't work with vraylight materials
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
satori13
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Posts: 7
Joined: Sun Mar 13, 2011 2:45 pm
Location: Wroclaw /Poland/

it does not work indeed!:(
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

j7th wrote:for me vray material converter don't work with vraylight materials
in fact it doesn't convert vraylightmaterials...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

thomasmesser wrote:It's my little wisch list:

1-working with animated textures (avi or image sequences)
2-camera only render without reloading scene to gpu- this can speed up render in simple scenes when only camera is moving.
3- stereo render support in various modes - Side by side , over and under, interlaced- it makes possible to preview render scene on 3D TV in realtime

:)
+1.000.000.000
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Truefin
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Posts: 1
Joined: Sat Oct 15, 2011 3:47 pm

OK, so i just purchased the 3ds Max plug-in and have found a bug. (I know I know we are beta testing the product. I'm just looking to help)

PC Specs: Windows 7 64Bit, 3ds Max 2012, GTX 580 (using one card for graphic display and rendering)

Bug: Right Clicking the OctaneRender Viewport causes 3ds Max to crash.

Process:
1. Opened 3ds Max
2. Assigned OctaneRender as the render engine
3. Created a plane and 2 teapots
4. Changed Environment color to white
5. Selected Open Octane Render Viewport
6. While OctaneRender Viewport was opened right-click on the screen.
7. Received 3ds Max Application Error. (Max crashes)
KaroBastardKiter
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Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

KaroBastardKiter wrote:
At startup of 3ds max: Error 126 - the module could not be found.

Any ideas why I am receiving this message? :(

check your firewall
I shut down the firewall completely but I ge the same message.

I am running a 32bit 3ds max on a 64x Windows 7, could that be the problem?

Has anyone had the same problem?
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
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j7th
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Posts: 124
Joined: Thu May 20, 2010 7:22 pm

then i assign image texture to diffuse slot, the 3ds max button "Show standart map in Viewport" dosn't show texture in max viewport
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

This could be a small bug, if not it might have been overlooked. If you are in a project at the moment you can just load a bitmap and use them as you would while doing any UV unwrapping. Just remember to put the textures into a image/floatimage texture node before final rendering.
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obadonke
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Posts: 6
Joined: Tue Jan 18, 2011 4:05 pm
Location: Birmingham, England

obadonke wrote:where would you like bug reports? I can get consistent crashes trying to use an Octane viewport with 3Ds Max 2012x64 on my Win7 machine (2xGTX570) but plugin works fine as a renderer.
I installed 3ds Max 2012 x32 SP2 to investigate stability issue. Turns out there is a method to create an Octane viewport in 2012 x64 that doesn't exist in 2012 x32 namely:

1) left click the POV viewport label menu
2) choose Extended Viewports->Octane
3) you will probably get a crash soon after!

Since I hadn't understood Page 11 of the Octane plug-in manual, I thought this was the correct way to launch an Octane viewport. Therefore I always got crashes.

This Extended Viewport menu item doesn't exist in 3ds Max 2012 x32.

Now that I'm using the "Open Octane Viewport" button from the render settings panel, I can happily say that Octane viewports work for me in both x32 and x64 versions of 3ds Max on Win7x64 2xGTX560 (3 monitor set up, 1 on primary card, 2 on aux card - primarily a gaming rig).

I do get the right-mouse-click-in-viewport crash in 2012x64.
I don't get the right-mouse-click-in-viewport crash in 2012x32.
Win7x64 12Gb RAM 2x1TB disks 2xGTX570 (3 monitor set up, 1 on primary card, 2 on aux card - primarily a gaming rig)
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

This is what I have with the same results for both camera and render settings in both octane standalone and octane3dsmax

OctaneStandalone
Image
Octane3dsmax
Image

Anybody have a thought or have tried a comparison. I am wondering whether you need to fiddle with 3dsmax gamma, or something, but does not explain the big noise difference.
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