i cant whait to get home and test my 3d mouse !
thx for update !
OctaneRender® 1.025 b2.56 Test release [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
THX 
a very nice xmas gift & very welcome fix - pmc is back

a very nice xmas gift & very welcome fix - pmc is back

„The obvious is that which is never seen until someone expresses it simply ‟
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this is great news! it seems to me startup of the program and importing of .obj files is faster then it was in previous releases 
btw, when can we expect this next release with instancing and mapping? i'm not asking about a specific date as i'm sure you cant give me one, but approximation would be much appreciated
i'm asking cause i'm in the middle of an architectural project that will require a lot of trees and i'd much rather render it in octane then in vray, so i'm anxious to see instancing in octane \o/

btw, when can we expect this next release with instancing and mapping? i'm not asking about a specific date as i'm sure you cant give me one, but approximation would be much appreciated

i'm asking cause i'm in the middle of an architectural project that will require a lot of trees and i'd much rather render it in octane then in vray, so i'm anxious to see instancing in octane \o/
desktop - win7 64bit, i5-4690, 12gb ddr3, 970gtx 4gb, 460gtx 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
he he zivko
i was in the same situation lots of trees - impossible to add more than Ram ..
Solution? well i know it is a bit crazy but check LOW poly trees which can be found in Marlin's TreeFarm or Dex-Soft bundles..
I know they are low poly trees - BUT octane makes everything looks so awesome even these low poly trees will make you happy trust me till instancing comes out.
Octane taught us to count each polygon as we build a level for a 3D game. So it makes you very disciplined - polycounter modeler ... BUT WHO DOESNT WANT TO BE SPOILED ABOUT POLY COUNTS---
Thanks for the update roeland - spoil US!
best
i was in the same situation lots of trees - impossible to add more than Ram ..
Solution? well i know it is a bit crazy but check LOW poly trees which can be found in Marlin's TreeFarm or Dex-Soft bundles..
I know they are low poly trees - BUT octane makes everything looks so awesome even these low poly trees will make you happy trust me till instancing comes out.
Octane taught us to count each polygon as we build a level for a 3D game. So it makes you very disciplined - polycounter modeler ... BUT WHO DOESNT WANT TO BE SPOILED ABOUT POLY COUNTS---

Thanks for the update roeland - spoil US!
best
..
Not certain this is a 2.56 or if it was already in the 2.55, the thing is that Ms/sec are not calculated properly, in the wip of my current scene with 2.56 you can see that after 5.30 hrs I should have over 7K samples instead of 1.9K according to the Ms/sec, if I've done my calculations right. Also it reports the same Ms/sec ratio for 800pixels than for 2000pixels square renders, which clearly is not.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Emissions don't work for me in this release. I opened a scene created in 2.55b and none of the emitters work. Even if I re-create an emitting material in 2.56, still nothing.
Did anyone else (on Linux) experience such behavior?
Did anyone else (on Linux) experience such behavior?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I wish me a little bit more consistency between similar nodes for the next release.
Emission sample: Kernel settings the same, on DL the rrprob value is on pos12, on PT on pos2.
I think there are still other places...
face
Emission sample: Kernel settings the same, on DL the rrprob value is on pos12, on PT on pos2.
I think there are still other places...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi all,
I have some questions, first, is it possible in future release, to have something like "space bar" to pan in node editor ( like photoshop ) ? And other question, it will be possible to have multiples objects that can be render in same time, like connect two objects nodes and render the result ( and of course export multiple object from 3d host application ) ? It's will be easier also to combine *.ocs file to reuse easily objects already shaded in new scene.
Apart from that, this last version is great.
Matt
I have some questions, first, is it possible in future release, to have something like "space bar" to pan in node editor ( like photoshop ) ? And other question, it will be possible to have multiples objects that can be render in same time, like connect two objects nodes and render the result ( and of course export multiple object from 3d host application ) ? It's will be easier also to combine *.ocs file to reuse easily objects already shaded in new scene.
Apart from that, this last version is great.
Matt