Impressions and questions about the new Octane For3DS plugin

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Hi,

Once I've tried the plugin, congratulations to Octane Team. Very nice.

-Question abobut cameras: I've observed that there is no possibility of using ortogonal views or clipping planes. Will this features be available? Clipping planes are very useful

- I would find very useful to have a 'Convert standard materials' button as the VRay materials is. This way we could convert easily our projects to octane. This would very nice also to improve the posibilities of converting models from other software, opened by 3D Studio, to octane for 3D Studio.

-Cuda devices: I've noticed the cuda devices setting must be set each time I open 3D Studio. By default it is only checked one of my two Fermi cards.


Greetings
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

areyal wrote:Hi,

Once I've tried the plugin, congratulations to Octane Team. Very nice.

-Question abobut cameras: I've observed that there is no possibility of using ortogonal views or clipping planes. Will this features be available? Clipping planes are very useful

- I would find very useful to have a 'Convert standard materials' button as the VRay materials is. This way we could convert easily our projects to octane. This would very nice also to improve the posibilities of converting models from other software, opened by 3D Studio, to octane for 3D Studio.

-Cuda devices: I've noticed the cuda devices setting must be set each time I open 3D Studio. By default it is only checked one of my two Fermi cards.


Greetings
+1
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

The releases of the octane3dsmax plugin are built against each release of the octane standalone since the plugin is connected to the core engine. If you look on the features list it states Z clipping and Orthographic cameras will be added by the time the final 1x version is released. My guess is when they release a new octane version which supports these features it will be supported by the plugin.
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