OctaneRender® 1.025 b2.56 Test release [obsolete]

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Hi,

The OctaneRender® Team is pleased to announce the beta 2.56 Test release.

Changes since 2.55b

Support for navigation with a 3Dconnexion 3D mouse

Beta 2.56 introduces 3D mouse support on all platforms.
The movement is camera-centric, so the input you make with the device controls the movement of the camera. We
would like to test how it works with different devices (is the speed reasonable with default settings, are the different
rotations and translations mapped correctly).

If you use your 3D mouse, the camera rotations with the mouse may be off, because the rotations with the 3D mouse
change the up vector in the camera node. Also the turntable navigation rotates around up vector. You can reset the up
vector in the node inspector to the original value (usually [0.0, 1.0, 0.0]) to restore normal behavior.

If the 3D mouse is set too sensitive, it may frequently cause small movements, restarting the render. To avoid restarting,
lock the viewport.

Current issues:
  • On Windows, the settings from the 3Dconnexion control panel have no effect. At the moment there
    is no way for us to solve this. You can control the speed of the movements in the preferences panel. On
    Mac OS X and Linux the settings work as expected.
  • The speed of translations is tied to the distance between the camera position and target. Zoom in or out with
    the mouse to adjust the speed.
Control over how Octane distributes the samples between light sources

Octane normally samples light sources according to area. In some scenes this will lead to a poor
balance between light sources. In a room with a big TV (which emits some light) and a couple of
small bright spotlights, the TV will be sampled most of the time, leading to a lot of noise in the
light from the spotlights.

Emission nodes have a new parameter, sampling_rate, to control how much weight is given to the
emitter when picking an emitter to sample. This allows you to choose which light sources will
receive more samples. In the above example you can increase the rate for the spotlights, so
they get sampled adequately.

Other fixes:
  • Allow users to go online if started in offline mode.
  • A glossy material with roughness set to 0.0 no longer appears black.
  • Connecting a gradient node to another gradient node works.
  • Bump mapping with volume textures works correct.
  • Fixed shadows on the material ball.
  • Fixed wrong sun direction in December, and off-by-one error with months.
  • PMC doesn't crash on materials with both SSS and transparency
  • Default setting for camera response curve is now correct.
  • Corrected wrong gamma for display of gradients in the node inspector.
  • Fixed memory leak with textures on creating a new project.
  • Display installed CUDA driver version and show error in device manager when the CUDA driver
    is too old.
Features added since beta 2.52
  • We have made a few large scale changes in how geometry is stored in the engine, which are a part of our in progress rewrite of OctaneRender's geometry system to allow for instancing and object transform editing, coming in a next release soon.
  • A new node medium node type that can be connected to transmitting materials, being the diffuse material (for diffuse transmission) and the specular material. These allow to model absorption, scattering and emission inside a volume. Refer to the forum post Using medium nodes for how to use this feature.
  • IOR (Index of reflection) input on the glossy material.
    OctaneRender 2.52 and before provided a slider called 'specular' to define the specular reflection amount on a glossy material.
    We have now added a new parameter called 'index' which allows you to use an IOR (index of reflection) value instead, to accurately define the glossyness of a material from a reference measured value.
Bug fixes & Minor new features
  • Corruption of macro input nodes that are linked to the wrong input pin after deleting a macro input node.
  • Embedding of HDR images in OCM files.
  • Crash with bool inputs for macro nodes.
  • Fixed the problem of saving the same frame twice with turntable / daylight animation.
  • Fixed rendering errors when an invalid type of node is attached to the normal map input pin.
  • Resolved black patches on glossy materials.
  • Medium nodes stay attached when swapping between diffuse and specular material
  • After swapping a node in the node inspector the component for that node no longer dissapears if it has the same size as the old.
  • Crash if a macro input node is connected to the diffuse transmission pin.

Known issues
  • On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we couldn't find the problem yet, which seems to be a compiler bug.

Download

Due to this being a Test Release, we are only providing zip/tgz archives, no installers.

Windows: 64-bit32-bit

MacOS X: 32-bit (updated—fixed linking problem)

Linux: 64-bit

Driver Requirements: This release was built with CUDA 4.0, which means that you need a recent enough NVidia driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).


Yours,
The OctaneRender® Team.
hadouken
Licensed Customer
Posts: 103
Joined: Thu Jul 01, 2010 10:56 pm
Contact:

great. thanks team for all the hard work!
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Thanks very much guys.
Merry Christmas to you too.
All said and done Refractive had a good year.
Enjoy your holidays. :)

Edit: and best wishes to Mr and Mrs Radiance on their big day ;)
Last edited by pixelrush on Fri Dec 23, 2011 4:50 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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tonycho
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Location: Surabaya - Indonesia
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Hooray Christmas Present :lol:
thanks a lot guys
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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radiant
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Location: Adelaide, Australia
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thanks for the present :D
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Refracty
Licensed Customer
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cool
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bepeg4d
Octane Guru
Posts: 10393
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

thanks rs-team for the new update, i downloaded the mac version but it seems to be a problem if you don't have a 3dconnexion mouse:
-----------
Dyld Error Message:
Library not loaded: /Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient
Referenced from: /Applications/OctaneRender_TEST_1025_beta256_osx_32/octane.app/Contents/MacOS/octane
Reason: image not found
-----------
ciao beppe
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks Guys

Merry Christmas.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Nice job guys!

I have these small improvements / fixes to request for 2.6:

* Make the picker gamma corrected, so we can easily transfer color values from other applications into Octane (discussed here, also asked for here)

* Exponentially re-map the texture plugged into roughness parameter, so that we can linearly paint a roughness map - discussed here

* Allow mixing two normal maps (if you do it currently normalmappig doesn't work). See this post for description & example scene

* Allow persistence of input values. If you have a texture input pin and you set some color, each time you re-connect the input pin node inside the macro the color of the pin from outside is lost (re-set to white and to 1.0 for float).
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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siriolsd666
Licensed Customer
Posts: 58
Joined: Sat Mar 05, 2011 1:13 am
Location: Olbia, Sardinia, Italy
Contact:

OOOOOOHHHHH 3DConnexion!!!!!!!!!!! :o :o :o :o :o
Thank you! Thank you! Thank you! Thank you! Thank you!

Grazie veramente tanto. Siete dei grandi!!! :) :) :)
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
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