OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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GDRS
Licensed Customer
Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
Contact:

What about us that have been conned by Octane Power tools Radiance?

I cant find an option for 50% off discount as you stated before.
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

totally awesome, great xmas gift! I've been playing around with teapots, great fun. When I have a little more time I'll try some older scenes.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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Andy
Licensed Customer
Posts: 33
Joined: Sun May 30, 2010 8:05 am
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Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Please feel free to take a look at my portfolio:
http://www.andreas-boehler.de/
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

it works great!!!...

except for the Max framebuffer that doesn't save 16 or 32 bit exr files.
Hdr file format saves a black framebuffer.
How to save untoned or toned exr/hdr sequence of images?

Next improvements:

1) conversion of vray sun and vraysky
2) vray rectangular/spherical/dome/mesh lights should be converted in blackbody mesh light emitters
3) top-front-left-right-bottom should not affect the camera render because if I lock the framebuffer and then I want to change the sun position I will not have a feedback
4) Max colorcorrection should be converted or deleted
5) textures and objects limit should be unlimited
6) progress loading indicator during max to octane geometry conversion is needed or you can use the status bar to apply a %
7) vraylight material should be converted too
8) deleting or rearranging textures from slots don't always update the render, adding a new texture node the last texture is loaded
9) Pause - Resume should work?


For the sun i always mix a specular material + skyportal....et voilà
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

gabrielefx wrote: 5) textures and objects limit should be unlimited
Texture limit is set from cuda...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

At startup of 3ds max: Error 126 - the module could not be found.

Any ideas why I am receiving this message? :(
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
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j7th
Licensed Customer
Posts: 124
Joined: Thu May 20, 2010 7:22 pm

Old problem with russian words in path to max projects and textures (
textures with russian words in path not showing, and when a hit "render" nothing happends.
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
rob72inmo
Licensed Customer
Posts: 38
Joined: Thu May 27, 2010 11:39 am

KaroBastardKiter wrote:At startup of 3ds max: Error 126 - the module could not be found.

Any ideas why I am receiving this message? :(
check your firewall
amd 1090t 6 core 16 gigs ram wind 7 ult. 2 gtx 285
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Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

you guys double posted the plugin release, wth
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
harford
Licensed Customer
Posts: 15
Joined: Sat Apr 17, 2010 12:07 am

Is the ability to set scattering direction in this build ? Following the http://www.refractivesoftware.com/forum ... ngs#p70419 guidelines there, I can't find the forward/back scattering direction
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