What about us that have been conned by Octane Power tools Radiance?
I cant find an option for 50% off discount as you stated before.
OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
it works great!!!...
except for the Max framebuffer that doesn't save 16 or 32 bit exr files.
Hdr file format saves a black framebuffer.
How to save untoned or toned exr/hdr sequence of images?
Next improvements:
1) conversion of vray sun and vraysky
2) vray rectangular/spherical/dome/mesh lights should be converted in blackbody mesh light emitters
3) top-front-left-right-bottom should not affect the camera render because if I lock the framebuffer and then I want to change the sun position I will not have a feedback
4) Max colorcorrection should be converted or deleted
5) textures and objects limit should be unlimited
6) progress loading indicator during max to octane geometry conversion is needed or you can use the status bar to apply a %
7) vraylight material should be converted too
8) deleting or rearranging textures from slots don't always update the render, adding a new texture node the last texture is loaded
9) Pause - Resume should work?
For the sun i always mix a specular material + skyportal....et voilà
except for the Max framebuffer that doesn't save 16 or 32 bit exr files.
Hdr file format saves a black framebuffer.
How to save untoned or toned exr/hdr sequence of images?
Next improvements:
1) conversion of vray sun and vraysky
2) vray rectangular/spherical/dome/mesh lights should be converted in blackbody mesh light emitters
3) top-front-left-right-bottom should not affect the camera render because if I lock the framebuffer and then I want to change the sun position I will not have a feedback
4) Max colorcorrection should be converted or deleted
5) textures and objects limit should be unlimited
6) progress loading indicator during max to octane geometry conversion is needed or you can use the status bar to apply a %
7) vraylight material should be converted too
8) deleting or rearranging textures from slots don't always update the render, adding a new texture node the last texture is loaded
9) Pause - Resume should work?
For the sun i always mix a specular material + skyportal....et voilà
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Texture limit is set from cuda...gabrielefx wrote: 5) textures and objects limit should be unlimited
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
At startup of 3ds max: Error 126 - the module could not be found.
Any ideas why I am receiving this message?
Any ideas why I am receiving this message?

Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
you guys double posted the plugin release, wth
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Is the ability to set scattering direction in this build ? Following the http://www.refractivesoftware.com/forum ... ngs#p70419 guidelines there, I can't find the forward/back scattering direction