Matej's Gallery
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
excellent work matej, looks like you really know your stuff
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Thank you Populus.
I'll post some updates in a few days...
EDIT:
Actually, here's a fast wip of yesterdays work; worn-out gloves for the army guy. Don't look a the battle dress, it's still very unfinished...

EDIT:
Actually, here's a fast wip of yesterdays work; worn-out gloves for the army guy. Don't look a the battle dress, it's still very unfinished...

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Envy alert!!
Magnifico Matej!
Seeker
Magnifico Matej!
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Nice work, I am going to build an M16 in Lightwave one day....hope it looks this good!
Hey guys, thank you for your comments!
@Populus, the scene so far is ~510k tris in Octane (with the helmet's face protection cover a little more, say ~550k), while the whole memory usage is ~360 MB. I try to be as conservative as possible, since I have still a lot of things to add (rifle, boots, tactical vest, pouches, an environment,...). If there will be RAM left at the end, I can still bake higher resolution normal maps and so give a bit more details to the model.
@Populus, the scene so far is ~510k tris in Octane (with the helmet's face protection cover a little more, say ~550k), while the whole memory usage is ~360 MB. I try to be as conservative as possible, since I have still a lot of things to add (rifle, boots, tactical vest, pouches, an environment,...). If there will be RAM left at the end, I can still bake higher resolution normal maps and so give a bit more details to the model.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Current WIP of my Spetsnaz guy. The gear & vest is mostly done, it just need some minor corrections. The rigging & skinning was a pain, because the model is composed of various separated parts that are layered (its wearing a tactical vest over the BDU, knee pads, etc.). But I learned a few tricks on the way, so that's a plus. I still have to do an environment and if time permitting (and the competition won't be canceled
) some additional gear.
Critics are welcome.

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
i admire your precision and skill, looking forward to see the entire scene
ciao beppe

ciao beppe