maximum number of 32bpp

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amateur
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

hello
i failed to render scene made in C4d .
with the following message (Maximum number of 32bpp RGAB texture reached).
is it due to the number of textures or size ?

Thank's :?:
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
convergen
Licensed Customer
Posts: 65
Joined: Mon Mar 28, 2011 1:57 am
Location: Adelaide, Australia

I believe it is a limitation of CUDA, there is a limit of a certain number of image textures... from memory i think its 64 image textures? and 32 grey scale images?
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
amateur
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

Thank 's
i'll reduce the texture number then i'll try again to confirm .
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
amateur
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

after reducing textures numbers it is working well with C4D R12 but not with C4D R13 with the 1.025 beta 2.52
:?:
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
amateur
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

ok to close the topic
every thing is working well after up dating the cuda driver .
sorry :oops:
and thank's convergen
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
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