
@boeing727223: these are all derived from the same meterial setup, of course using different texture sets; still experimenting with different styles and lighting conditions, to see, if the setup works in a broader range of situations (btw: using heavy dof pt seems interestingly to come up with better results than pmc in a given time... at least in this examples).
i'm also curious if such a "complex" set of materials is really necessary if narrowing dof that much, going b/w and so on, so i'm going to add a version with just standard imported materials (diffuse the most) for comparsion later on.
ps: the grain is intended because i (again) think it looks very natural and photo-like. so it took only 4ks/pix and just an hour to render
