face wrote:
Mabye because it should be clear, that the integrated version is the same as the standalone with the same features + to animate/link the most parameters?
It´s the same when you ask, if Octane then can render volumetric clouds/shadows, because max can...
On the technical side, grass/fur uses curves or 2point polygons and Octane can´t render curves or 2point polygons.
face
face is right, you can answer most of your questions yourself this way, anything that you couldn't import to Octane just can't be done with this future plugin. If max can mesh it, OR will render it. And the material preview will show as a black ball for now. And you will not be able to use max maps such as gradient, turbulence, probably not even the bitmap map (so no tiling, offsetting, or map channels); point lights, spot lights, orthographic camera, none of that. I guess that Octane for max won't recognise other bitmap formats found in max, apart from the ones already supported by OR. Environment map, effects, atmosphere? I doubt it. These are wild guesses, but i think i might be spot on from a
face-like rationale.
Still, it will be a much better experience than the standalone, by far. Timeline, multiple cameras you can actually save, lights you can move... networked rendering or so I heard (backburner?)