..or contains spaces.
But thats not true. There aren't any spaces. Is that a bug or why i can't render my animation?
This is my path for the output
C:\Users\Dominik\Videos\OctaneRender\Kurt1szene
I'm using Blender 2.6; Octane 1.0 beta 2.52, and the exporter v1.11
Always the same problem "image output directory is invalid..
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Does nobody have the same problem?
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
I think I have spotted the problem. the directory that your octane binary is stored has a full stop as part of the name. I am guessing that the script is getting confused with this. Try renaming the directory so that it doesn't have the full stop. fingers crossed, this will work.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
ok, just tested that and I was wrong.
Ok, second guess, does the directory that you have selected for your animation actually exist. I do not render animations but with a bit of experimentation, after initially getting the error that you got I then chose a directory that I knew existed and bingo, it started working. So make sure that the directory exists because it is in this directory that all the rendered frames will be placed.
Ok, second guess, does the directory that you have selected for your animation actually exist. I do not render animations but with a bit of experimentation, after initially getting the error that you got I then chose a directory that I knew existed and bingo, it started working. So make sure that the directory exists because it is in this directory that all the rendered frames will be placed.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
The directory exists. What i am doing wrong? 

Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
What the .... Now it started to render. How did that happen? he told me again that the diretory is wrong and about 20 seconds later he started to render. Now i am really confused.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
I think I may have had the same thing happen when I was trying to work out what was wrong. Maybe there is a small glitch in Lionel's script.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
- regionfive
- Posts: 73
- Joined: Mon Dec 06, 2010 5:50 pm
- Location: Nuremberg/Germany
- Contact:
hi,
in my first attempts i had the same problem.
once everything is alright and it starts to render, the exporter somehow tells you the last
problems it had and then goes on with exporting.
be sure your directory path is clear and dont contain any weird signs or spaces.also, the last thing you should see in the path is the directory, not the desired name of your outputfile (like you could do in the internal render).
the outputfiles will be named like your project file/name. This is a bit annoying, because when you want to render different angles of the same szene,
you have to specify a new path for your output, otherwise you´ll overwrite the old renders (when they´re the same frames)
Here´s my workflow for an animation:
I set up the scene in blender and and give all the materials i want to tweak in octane a different name. I dont care about any material settings within blender.
then i hit render still image (with create/replace ocs AND write materials into ocs checked) and start to tweak the materials within octane.
When the scene is finished, i save the octane ocs. Now you just can do your camera animation, check Export Camera from scene and UNcheck both,
create/replace ocs AND write materials into ocs. hit render animation. aaaand... voilá
Greetz
René
in my first attempts i had the same problem.
once everything is alright and it starts to render, the exporter somehow tells you the last
problems it had and then goes on with exporting.
be sure your directory path is clear and dont contain any weird signs or spaces.also, the last thing you should see in the path is the directory, not the desired name of your outputfile (like you could do in the internal render).
the outputfiles will be named like your project file/name. This is a bit annoying, because when you want to render different angles of the same szene,
you have to specify a new path for your output, otherwise you´ll overwrite the old renders (when they´re the same frames)
Here´s my workflow for an animation:
I set up the scene in blender and and give all the materials i want to tweak in octane a different name. I dont care about any material settings within blender.
then i hit render still image (with create/replace ocs AND write materials into ocs checked) and start to tweak the materials within octane.
When the scene is finished, i save the octane ocs. Now you just can do your camera animation, check Export Camera from scene and UNcheck both,
create/replace ocs AND write materials into ocs. hit render animation. aaaand... voilá
Greetz
René