As we all know using transparent (glass) objects like windows while using the Sun/Sky system creates problems.
The specular material doesn't let through the sunlight and if you manually decrease the opacity to lets say 0.2 there will be weired double reflections.
Bidirectional pathtracing could be a solution for the future but it will definately take time to implement.
So wouldn't it be quite simple to implement a double sided "on/off" option (boolean) within the material node?
If you model a window (real volume with thickness) we would get rid of the double reflections because the backside of the window wouldn't be visible (flipped normal).
So no more clien't complains about weired reflections on windows when using Sun/Sky
