SSS female test

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Here is a quick 5 min render with V5...gloss - diffuse -SSS test. Now its time to try to break this skin material I have by putting it in all kinds of lighting combos....bet it will fail eventually.
Attachments
SSS test 3a.jpg
User avatar
siriolsd666
Licensed Customer
Posts: 58
Joined: Sat Mar 05, 2011 1:13 am
Location: Olbia, Sardinia, Italy
Contact:

Amazing!!! :o :o
Very lovely ;)
Great work!!! :)
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Thanks siriolsd666! :lol:
RK-art
Licensed Customer
Posts: 39
Joined: Thu Jul 01, 2010 10:09 pm

Really good.
Can you show some material-settings ?
Win 7 Ultimate 64 / 4 x Geforce GTX 590 / Intel 7 @4.00 Ghz / 24GB RAM
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Thanks RK-art, I'm using a 0.500 mixture of glossy and diffuse-SSS, and here is the diffuse settings. Give it a shot and see if you can play with the settings and come up with something better. I did break the settings with 2 lights....just doesn't look as good as light hitting it more directly. I am thinking of getting a grayscale map to control the degree of scattering so you get more of an effect around ears, nose, fingers, and toes instead of the uniform SSS over the whole figure. Maybe I have reached what the shader can do at this point...I hope not.
Attachments
SSS settings.jpg
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Oops, scattering should be 1 not 0....
caacbb1
Licensed Customer
Posts: 3
Joined: Fri Oct 05, 2012 7:29 am

Your render effects are really amazing. Could you send me the corresponding ocs files please? I am a green hand.I have rendered the human bodies for many times yet still don't get the expected results, Thank you so much. my email:[email protected]
User avatar
icelaglace
OctaneRender Team
Posts: 168
Joined: Thu Jul 05, 2012 11:59 am
Contact:

Nice,
Looks better than your previous test. Try to make the skin more "vivid" if you can, it is somewhat flat for the legs especially.
You don't feel so much the skin feeling :)
But very good work so far :D
http://icelaglace.com
r-username
Licensed Customer
Posts: 217
Joined: Thu Nov 24, 2011 3:39 pm

sample sss.

currently i have been using rgbspectrum inputs for the diffuse transmission and the scattering medium absorption. this was based on one of the early sss samples.

i need to test the above method and post the difference, have you done any test using rgbspectrum inputs?

-edit-
i may have been working off one of your earlier posts, thanks for the start. i tested a bunch of variations with the mix material and glossy specular values.
i7 960 - W7x64 - 12 GB - 2x GTX 780ti
http://www.startsimple.com/ - http://www.gigavr.com/
User avatar
icelaglace
OctaneRender Team
Posts: 168
Joined: Thu Jul 05, 2012 11:59 am
Contact:

r-username
The hand looks too translucent. It's only visible like this when a strong light is going on the hand.
But I like the face screenshot btw :D nice :)
http://icelaglace.com
Post Reply

Return to “Works In Progress”