Generate Alpha channel in animation

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
macs
Licensed Customer
Posts: 2
Joined: Thu Nov 17, 2011 4:23 pm

Hello everyone,
I am a new user Octane.
I created an animation in Maya. The sequence must be rendered with alpha channel but I can not find the command in octane.
Thank you all for the help
max
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Octane doesn´t support image sequences or external shaders...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I think he is just asking how to save the images with alpha.

You must tick alphachannel in the kernel preview tab, save the scene and then when you export the animation, the scene will (should) keep that setting.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
macs
Licensed Customer
Posts: 2
Joined: Thu Nov 17, 2011 4:23 pm

Unfortunately, I already did but it doesn't work ... but it seems strange that you can not export a sequence in alpha
Post Reply

Return to “General Discussion”