Thompson 1928 submachine gun

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ROUBAL
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Hello, this is my first render of my old Thompson submachine gun model in Octane. HDR lighting.

The model reference on the engraving (left side) is indeed 1921, because I made only one texture, but a difference of 1 number it is not visible on an animation !o)

[vimeo]http://www.vimeo.com/32588631[/vimeo]

I made it in model 1921, 1928, and 1928 A1.

The video quality is a bit deceptive. I will try to encode again with more key images (currently 1 each 12 frames). Encoded from uncompressed video with Quicktime pro, in h264.

Below, my old video of the 1921 version animated and rendered in Blender.

[vimeo]http://www.vimeo.com/5818523[/vimeo]
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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matej
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Very cool! The video made in Blender is much more interesting, tho :D
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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ROUBAL
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Thanks, I 'd like to render the same animation in Octane, but I think that I would have to composite with the shells (lack of motion blur), the smoke and the flames rendered in Blender.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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RainerS
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Hey, awesome animations! ;)
You could try this trick I found recently to get motion blur for octane outputs. Have your scene opened in blender and enable vector blur and Z and disable all the other passes as you wouldn't render anything but a vector pass. Then go to compositor and add image node, change it to sequence and browse to your octane output sequence. Then add the vectorblur node and use the octane sequence node as image input. Z and vector would come from blender internal's renderlayer node. There you go, motionblur on your octane animation after you render it out again ;)
Windows 7 64bit | Geforce 260GTX | 4GB
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ROUBAL
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@RainerS : very interesting idea ! I wouldn't have thought it could work ! I will try that ! Thank you !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
3rdeye
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very cool the blender video !!
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