Refractive Software® announces OctaneRender® for 3ds max®

Read about News and Updates regarding Octane Render in this forum.
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Chris_TC
Licensed Customer
Posts: 153
Joined: Tue Jun 01, 2010 10:38 am

Will face make a Softimage version?
PeterCGS
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Joined: Tue Apr 13, 2010 2:36 pm

I got a feeling he is already working on it ;)
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
arqrdl
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Posts: 10
Joined: Fri Oct 15, 2010 1:55 pm

Hi all, I am a user of Octane and I will not buy this new plugin. Octane has disappointed me a bit, I think it has much potential but...i've been waiting over a year to use it in a work project and due to problems of workflow, I found it impossible. I think this plugin, it should be free to those we have been suffering the development of previous versions of octane from the beginning: (
I am an architect, and bought Octane thinking I could use it to work, but only now with this plugin, this could become reality.
I insist, I think it should be free! Thanks!
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Refracty
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arqrdl wrote:Re: Refractive Software® announces OctaneRender® for 3ds max®
Hi all, I am a user of Octane and I will not buy this new plugin. Octane has disappointed me a bit, I think it has much potential but...i've been waiting over a year to use it in a work project and due to problems of workflow, I found it impossible. I think this plugin, it should be free to those we have been suffering the development of previous versions of octane from the beginning: (
I am an architect, and bought Octane thinking I could use it to work, but only now with this plugin, this could become reality.
I insist, I think it should be free! Thanks!
I can't agree. For me, Octane is very valuable in my production pipeline. It was a risk for me to start to use it a year ago for a serious production (because of beta status) but it was the best decission I could made to use Octane.
There haven't bee any false promises about the plugin development from the developers side so I don't know what you are talking about.
The price for the plug in is very reasonable especially for beta users.
No reasons to complain for me - Just reasons to say thank you Refractive Software.
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

I think that Refractive will sell 100.000 copies of Octane for Max and Nvidia will sell 200.000 gtx more...
I will purchase 2 licenses...
1st December is coming....where is the trailer?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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mbetke
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For a full scale renderer which is usable now since a long time for most peoples field of profession its very very cheap.
With this integration it will enable people to get things faster done and stay in their well known working environment.

This 99 bucks are not even one hour of work compared with the amount of money we sometimes spent on nonsense stuff and gadgets...
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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dave62
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mbetke wrote: ...

"This 99 bucks are not even one hour of work compared with the amount of money we sometimes spent on nonsense stuff and gadgets..."
word. totally agree.
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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kubo
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Location: Madrizzzz

dave62 wrote:
mbetke wrote: ...

"This 99 bucks are not even one hour of work compared with the amount of money we sometimes spent on nonsense stuff and gadgets..."
word. totally agree.
and it's not just about work, I've spent the same amount in games before, and have not played as much neither I've had so much fun that now with Octane. It makes rendering soooooo much easier and with real time feedback that I've learnt tons of other 3D skills just so I could render new and fun things with Octane. So even if I hadn't earned money using Octane it would have been worth it. I'm not a "fanboy", I'm addicted! :lol:
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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Proupin
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I can understand the other guy though. I recommended OR to a friend, he even spent money on a card, and he was very decieved. He basically wanted it for work but with the current 'pre-plugin' workflow he was much better off with what he already knew. If I had to do commercial work, I'd still stick to VRay really... much faster to work with atm. I find development a bit slower than what I initially thought.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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jamnique
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Proupin wrote:I can understand the other guy though. I recommended OR to a friend, he even spent money on a card, and he was very decieved. He basically wanted it for work but with the current 'pre-plugin' workflow he was much better off with what he already knew. If I had to do commercial work, I'd still stick to VRay really... much faster to work with atm. I find development a bit slower than what I initially thought.
I think Vray / Mental Ray will always be more handy for some things. It's a matter of choosing the right tool for the job. For TV jobs like 3d motion graphics i would choose Octane over ray tracers anytime - you get super quality for nothing man-hours wise. For architectural indoor flythroughs - not so much.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
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