Hi, I have to put 3D objects rendered in Octane (weapons and other props) in the hands of real characters.
When rendering an object with transparent background, the hability of loading a static image in background as template (same XY resolution as the rendered image) while moving the camera in Octane would be really useful to adjust the position of the rendered object relatively to the character on the background image.
This feature would also allow to finely tune the lighting (HDRi or Daylight system) to match the lighting conditions of the background image.
This background image hasn't to be renderable, as anyway the real compositing will be done in an external image editor like photoshop or gimp, allowing to erase overlapping parts when needed, adding shadows or other edition.
Currently, I have to adjust the object position in Blender before exporting, and also I have to export the camera as well. A background image as template in Octane would allow faster workflow, and more accurate lighting adjustment.
Loading a static image in background
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Well, nobody needs this feature ? 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Until now I never strictly needed such a feature, but I see how it could be useful for certain setups. It also shouldn't be difficult to implement, so I support the request.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Thanks matej !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.