Hello everyone,
is my first official post in this forum, I hope this is the beginning of a beautiful adventure.
I apologize, my English is not good.
only today I managed to play with a little octane rendering more seriously, I regret that now I only have one 8800GT, I hope soon to replace it with a GTX480 (or 470).
I found it very difficult to do this exercise every time you exported from 3DsMAX2010 saw everything cvon a single material.
I have done many tests, even with the recommended export settings, I think the problem is some parameter Mentalray.
In the end I got him to recognize the different materials.
Only now I realize the contest. not have much time, lately I've been a lot of work, but I hope to bring the best things in this project to use it for the contest.
I'm glad to know that there is a new version soon. In this exercise, the lack of clipmap is very important.
eventually I hope to use both clipmap and bump.
I am pleased with eyelashes, with a picture seems to have cropped the polygons of the lashes.
imperfections are gone soon. shame for the white spots but I have to build many more details and textures.
would be funny to make a contest within the contest, where is the tattoo of octane?
I hope to continue the exercise soon.
hello world
Madame
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Great skin texture. Hair looks a little thick, but I've seen plenty of real hair styles trying to get that same look. Again, the skin is amazing. Good job. I also use a 8800gt and am waiting for the new cards eagerly.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
Great work! I love how Madame is rendered with nice skin tone.
I was wondering if you could break down how many maps you use for rendering this.
Texture map and specular map? It would would pretty sweet if Octane supports SSS,
that would make her even more impressive.
Where is the tattoo you mentioned? Can't find it.
One tiny suggestion, if there could be more variation of shadows to help the composition/ layout,
so the photo itself and more dramatic essence, to convey certain emotion or personality,
that would be something I would love to see.
best,
Thomas
I was wondering if you could break down how many maps you use for rendering this.
Texture map and specular map? It would would pretty sweet if Octane supports SSS,
that would make her even more impressive.
Where is the tattoo you mentioned? Can't find it.
One tiny suggestion, if there could be more variation of shadows to help the composition/ layout,
so the photo itself and more dramatic essence, to convey certain emotion or personality,
that would be something I would love to see.
best,
Thomas
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
Thanks to all,
have already made a few changes, less hair, more rounded and the texture of the face with less makeup.
prox beta and expected to find mostly a bit of time to dedicate to put some object more to the scene.
(ola, grazie Tiziano.... bello vederti da queste parti)
have already made a few changes, less hair, more rounded and the texture of the face with less makeup.
prox beta and expected to find mostly a bit of time to dedicate to put some object more to the scene.
(ola, grazie Tiziano.... bello vederti da queste parti)