any way for lightinig my scene
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
It dosn't matter what technique you use. The most important think is to get a good result of render. There is a trick with deleting walls behind camera (when you need to show celling). There is a technique with IES light. I delete a part of left wall in my render to do 3000x2000pix picture in 1 hour:
Still no answers to my questions.
I think that refractive software needs to understand that not every one is a pro on rendering and not every one gets the concept of light, shadows , reflection of light and color . The human eye adapts to the environmental light and that could be very confusing when you tring to imitate nature. Therefore I think that they have to make a small tutorial of basic and standard lighting methods ( iif we could say that) for rendering of interior , exteriors , etc.
What I mean is that when i making a project on octane for rendering, I get this fealing that Im geting lost tring to make a GOOD rendering but that could be very subjective .
I think that a good clean image is very easy to define ( just see all images on refractives software website)
That dosen't mean I don't understand the concept of personal preferences, but still a beginner has to know how to make a basically GOOD render
Thanks
I think that refractive software needs to understand that not every one is a pro on rendering and not every one gets the concept of light, shadows , reflection of light and color . The human eye adapts to the environmental light and that could be very confusing when you tring to imitate nature. Therefore I think that they have to make a small tutorial of basic and standard lighting methods ( iif we could say that) for rendering of interior , exteriors , etc.
What I mean is that when i making a project on octane for rendering, I get this fealing that Im geting lost tring to make a GOOD rendering but that could be very subjective .
I think that a good clean image is very easy to define ( just see all images on refractives software website)
That dosen't mean I don't understand the concept of personal preferences, but still a beginner has to know how to make a basically GOOD render
Thanks
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