A few things I would like to have in future builds of Octane

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Garrick
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1. Displacement map support if it is now possible to do so.
2. Objects that act like lights for easy and rapid scene setups.
3. Now that instancing will be coming, I hope this leads into some cool hair and grooming tools.

Anyway great job on the sss :D
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matej
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Garrick wrote:2. Objects that act like lights for easy and rapid scene setups.
I'm not sure what you mean exactly, but every material (=mesh part) can act as an texture/IES/blackbody emitter.
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Garrick
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premade light emitters meshes so that you can quickly move or rotate into position for re use in any scene.
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redmotion
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I think he means objects which emit light which can positioned and rotated inside of octane. I think it's a good idea. It would be much faster.

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matej
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Yeah, this could come in handy. I think it will be possible with the new redesign that will allow the logic of "objects" in the scene.
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Refracty
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I agree with your points, but before these things I personally would like to see also:

1. shadow catching material
2. Improved tonemapping
3. Real sun with transparency support (bidirectional PT)
4. Better interface flexibility (Selecting multiple nodes, Duplicating nodes,...)
5. Texture blend modes (Screen, Multiply and Overlay)
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gabrielefx
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1) channels output in the Openexr file format (zbuffer, matid, etc.)
2) instances (to be announced)
3) gpu+cpu (Arion, VrayRT, iRay, Indigo do it)
4) distributed rendering (VrayRT do it)
5) fresnel materials
6) better noise reduction (Arion wins)
7) dock/undock gui windows to support multiple monitors (Max integration bypass it)
8) autosave (Max integration bypass it)
9) archive scene option (Max integration bypass it)
10) off line material database
11) possibility to move-scale-rotate objects (Max integration bypass it)
12) possibility to merge objects or scenes (Max integration bypass it)
13) better interface for node inspector
14) light mixer (possibility to change every lights after the rendering) (Indigo Render do it)
15) more icons on gui to import nodes, objects, materials, etc.
16) render area
17) zoom extend, zoom selected on objects (Max integration bypass it)
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