PTEX support, etc.

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buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

I'm really looking forward to using Octane in Max. It will finally be practical tool for rendering animation.
A couple of questions:

1) Will there be an additional discount if we have an existing license of Octane?

2) Will we be able to render models that use PTEX instead of UVW mapping?
Unwrapping UVs is a pain and it would really great if we could take a model that was painted in Mudbox and bring it into Max (it looks like this can be done using the free Mankua Stripes plugin until native support for Ptex is hopefully integrated in to a future version of Max). Support for Ptex would be a huge time saver.

3) Will we be able to render NURBS models using Octane in Max?

4) Will third-party procedural texture generators (such a Darktree or Genetica) be renderable?

Okay, I understand if you can't reveal details before the release, so you can take these as wish list items :)
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

Sorry - I posted this in the thread about the new Max plugin but somehow it ended up in the gallery.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
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