SSS 2.55Tests
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
Ofcourse.It is a material Mix. The SSS is with the Specular material. It appears that SSS is working only with Specular materials changing the SSS values on a Diffuse material has no result for me...It even does not update the view port on changes.
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
Thanks for sharing your settings, that will help a lot ! 

Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Thanks for the settings Telemmaite
I was fighting a loosing battle with my candle earlier today.
I got you email by the way.
Cheers
Jabba
I was fighting a loosing battle with my candle earlier today.
I got you email by the way.
Cheers
Jabba
Last edited by Jaberwocky on Fri Oct 28, 2011 8:56 pm, edited 1 time in total.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
I tried telemmaite's mix of diffused and specular.
There's certainly a lot more control using it.
Thanks once again for the suggestion telemmaite
There's certainly a lot more control using it.
Thanks once again for the suggestion telemmaite
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
You can do it a lot better. Try my second example of the Wax. Without the Specular material and mix. Use Diffuse SSS by putting float texture to the transmission input of the Diffuse material. Then you can increase the SSS by lowering the Scale.It is very important that you have correct Scale of your model. My candle is 6cm wide at top and 9cm wide at bottom, Height 12cm . I have the same candle sitting next to me i can lit it and take a picture with the camera to post it here but the result is nearly 100% the same as the render.
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Ok thanks telemmaite
I'll try diffused SSS and adjust the scale.See how that pans out.
I'll try diffused SSS and adjust the scale.See how that pans out.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit