SSS 2.55Tests

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telemmaite
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Dragon.
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dragon4.png
dragon2.png
dragon.png
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Daniel79
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You can share setting of material? Is diffuse +sss or specular?
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telemmaite
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Ofcourse.It is a material Mix. The SSS is with the Specular material. It appears that SSS is working only with Specular materials changing the SSS values on a Diffuse material has no result for me...It even does not update the view port on changes.
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candlef.png
dragon_settings.png
Candle
Candle
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kubo
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I like that candle, glad you found the right parameters and shared them.
Cheers and happy rendering!
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telemmaite
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OK i was wrong! The Diffuse material + SSS works very well and a lot faster. You just need to plug FloatTexture or use an actual image to the Transmission input node of a Diffuse material.
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dragon_SSS_Diffuse.png
SSS_Diffuse.png
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OctaneFX
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Thanks for sharing your settings, that will help a lot ! ;)
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Jaberwocky
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Thanks for the settings Telemmaite

I was fighting a loosing battle with my candle earlier today.

I got you email by the way.

Cheers


Jabba
Last edited by Jaberwocky on Fri Oct 28, 2011 8:56 pm, edited 1 time in total.
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Jaberwocky
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I tried telemmaite's mix of diffused and specular.

There's certainly a lot more control using it.

Thanks once again for the suggestion telemmaite
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Screen grab.jpg
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telemmaite
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You can do it a lot better. Try my second example of the Wax. Without the Specular material and mix. Use Diffuse SSS by putting float texture to the transmission input of the Diffuse material. Then you can increase the SSS by lowering the Scale.It is very important that you have correct Scale of your model. My candle is 6cm wide at top and 9cm wide at bottom, Height 12cm . I have the same candle sitting next to me i can lit it and take a picture with the camera to post it here but the result is nearly 100% the same as the render.
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Jaberwocky
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Ok thanks telemmaite

I'll try diffused SSS and adjust the scale.See how that pans out.
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