This is a test of SSS with Octane 1.0 beta 2.55 (mesh+textures taken from Paul Debevec's website).
Rendered with DirectLighting Kernel and Daylight Environmemt. Skin material is a Mix Material ( Glossy + SSS_Difuse).
SSS Test with Paul Debevec scanned Head
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by OctaneFX on Thu Oct 27, 2011 6:27 pm, edited 1 time in total.
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
why DL? could you try with PT and an HDRI as enviroment, this is just an educated guess, and my little tests too, but since the sun doesn't go thru transparente materials is most likely not getting all the juice out of SSS yet, while and HDRI would.
However it is an awesome head!
However it is an awesome head!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
I dont think SSS_Diffuse is working at all. You have to use Specular material. At least that is how it works for me Diffuse + SSS (scattering + absorbtion) never updates no matter what medium slider i move.
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
kubo : I have made the tests with Directlighting for speed rendering and no hotpixels reasons.
telemmaite : This is my first fantastic day with SSS in Octane, so I'll try next days different settings to improve my technic.
I also had the same issue with Diffuse + SSS (scattering + absorbtion : never updates no matter what medium slider i move). The only way to change that for me is to add emission to diffuse SSS, my example here :
http://www.refractivesoftware.com/forum ... &mode=view
Thanks.
telemmaite : This is my first fantastic day with SSS in Octane, so I'll try next days different settings to improve my technic.
I also had the same issue with Diffuse + SSS (scattering + absorbtion : never updates no matter what medium slider i move). The only way to change that for me is to add emission to diffuse SSS, my example here :
http://www.refractivesoftware.com/forum ... &mode=view
Thanks.
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB