Specular material vertex normal help

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s7r83dg3
Licensed Customer
Posts: 14
Joined: Tue Jan 19, 2010 2:30 pm

So my exported sphere from modo is all facetted in octane when a glass material is used ... tried everything...vertex baking, vertex grouping, setting vertex normals, smoothing normals, exporting vertex normals turned on, triangulating, freezing, 180° smoothing angle ... nothing!!! :(((
i792012GBGTS2501GB
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

There is a smooth parameter in each Octane shader, that needs to be checked.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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s7r83dg3
Licensed Customer
Posts: 14
Joined: Tue Jan 19, 2010 2:30 pm

aah ok, it was turned off in the preset material...
i792012GBGTS2501GB
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