This is my last WIP
I have a big problem whit the hedge,someone could advise me how to solve it?
Now i add hedge in photoshop..
C&C are welcome
Little houses group
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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there's not someone can help me whit the hedge?
Your experience, advice, ext....
Great
Your experience, advice, ext....
Great
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
right now you are using 2 intersecting planes, which look ok but it repeats too much. Try instead doing a small branch or 2, not just a plane, but a small arc, of 3x3 quads, then create a volume box that'll be your hedge, then with fill it with particles with a random distribution inside that volume and use the branches, control de rotation so it only rotates a small amount and you'd get a better result.
I can't render an example of what I'm saying right now, but here is a crop from one I did using this
I can't render an example of what I'm saying right now, but here is a crop from one I did using this
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
thanks a lot KUBO, i have only one problem:
Rhinoceros don't have particles...i belive that a take a good photo and add the hedge in photoshop..
I hope that 2.6 whit instance resolve the problem..:
Thanks a lot
Rhinoceros don't have particles...i belive that a take a good photo and add the hedge in photoshop..
I hope that 2.6 whit instance resolve the problem..:
Thanks a lot
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
I use Sketchup to model architecture vizualisations, for me it's the most userfriendly and easiest modellingsoftware for it.
Then I import it into Blender to scatter objects with the particle system.
But I guess there is a "Scatter"-Plugin for Sketchup as well.
Can't wait for instancing
Kind regards
Alain
Then I import it into Blender to scatter objects with the particle system.
But I guess there is a "Scatter"-Plugin for Sketchup as well.
Can't wait for instancing

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
well, you can do the same scattering instances (it's just that I tried both methods and particles does a better job at random distribution than scattering) of the branches around a volume box of your hedge. And there is nice scattering tools for sketchup, right now I use a freebie plugin for grass (can't recall the name) that it makes any type of random scattering pretty easy in SU
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
I would use simply a mesh for the hedges and not your solution. The hedges are a foreground object so they should be detailed or at least as detailed as possible.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Thank you all, next week will post the final result I hope is better, thanks to your advice.
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
This is almost final version, there are still some details to complete, but we're almost there.
The hedge and trees are all 3D models ...
thanks for your support, comments and suggestions are always welcome.
the image has been reduced from the original x2 (3164x1624).
The hedge and trees are all 3D models ...
thanks for your support, comments and suggestions are always welcome.
the image has been reduced from the original x2 (3164x1624).
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
- telemmaite
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Very nice result. So how did you do the hedges? Intersecting planes with some leaves scattered?
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59