Multiple UV channels?
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- MadMinstrel
- Posts: 63
- Joined: Wed Feb 10, 2010 8:20 am
After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
yeah, once we fully support a format that can carry them (like collada or fbx or rib)MadMinstrel wrote:After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- MadMinstrel
- Posts: 63
- Joined: Wed Feb 10, 2010 8:20 am
Great, thanks 

Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB