Multiple UV channels?

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MadMinstrel
Licensed Customer
Posts: 63
Joined: Wed Feb 10, 2010 8:20 am

After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

MadMinstrel wrote:After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.
yeah, once we fully support a format that can carry them (like collada or fbx or rib)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MadMinstrel
Licensed Customer
Posts: 63
Joined: Wed Feb 10, 2010 8:20 am

Great, thanks :)
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
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