
upcoming beta 2.6: SSS preview renders
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
sss looks great. and instancing sounds great, too 

win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
- Elvissuperstar007
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http://www.youtube.com/watch?v=Rk6_hdRtJOE I hope in the future will be like in octane may
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Very cool!
But, When? (:
But, When? (:
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Hi guys,
Instancing is still in development, this thread is about SSS.
We'd rather spend our time getting the next release ready than post more previews.
We're still hard at work though, and there is much left to do, so don't expect something tomorrow...
It takes time to do it right.
Radiance
Instancing is still in development, this thread is about SSS.
We'd rather spend our time getting the next release ready than post more previews.
We're still hard at work though, and there is much left to do, so don't expect something tomorrow...

It takes time to do it right.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
hey, I guess my little question wasn't noticed, so I ask again
So with instancing we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?

So with instancing we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?
Windows 7 64bit | Geforce 260GTX | 4GB
rendertime will increase a bit but not by much (actually it depends on your instance count) but not added memory 
very good news on the SSS and Instance feature...cant wait try the max plug as well

very good news on the SSS and Instance feature...cant wait try the max plug as well

Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Take time as mutch as you need. I like to wait a bit longer for a more stable release with less bugs.radiance wrote:Hi guys,
Instancing is still in development, this thread is about SSS.
We'd rather spend our time getting the next release ready than post more previews.
We're still hard at work though, and there is much left to do, so don't expect something tomorrow...
It takes time to do it right.
Radiance
But you do a very good job anyway

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit