(Question)How to make Bump or Specular Map from Simple JPEG

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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

ok, i see that you need it all and if you want to learn how really everything works plz get yourself this tutorial

http://www.thegnomonworkshop.com/store/product/263/

Texture Painting: Weathered Surfaces
Photorealistic Texturing with Paul Campion

this is tutorial in which i learned how PROs doing texturing and its really great and helpfull. . . (warrning : texturing is time consuming :))

u will understand texturing proccess, connecting your modeling software with photoshop
and these tehniqs are great if you want to creat somthing real from reference images
u will be able to learn how to create reflecion, bumps, normls etc in PS, u will be master of reflections, normals cos u will be createing them how u like
This tutorial is part of my VIP software which i carrey around with me :)


if you need fast results then use programs like shadermap or something like that which is great too
+ blender UV + little painting in PS + octane render = great results

i hope this helps 8-)
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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tonycho
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Location: Surabaya - Indonesia
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Wow Thanks Necko

very appreciate your link of tutorial.
you share some of your secret of success :D
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

tonycho wrote:Wow Thanks Necko

very appreciate your link of tutorial.
you share some of your secret of success :D

np man, and for the end i wanna show ya cube that i created using texturing in PS with tehniqs from that tutorial...
reference cube is right now infornt of me and it look almost identical compering to render cube
cube.JPG
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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cornel
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Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

dude, it took me some time to remember, but now I found that link:

it´s a free online normal map genertor, and it works like a charm. :roll:

http://www.smart-page.net/smartnormal/fl10.htm

maybe helpful.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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tonycho
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Thanks Cornel
very2 helpful ;)
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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acc24ex
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a bit of a late post, but I have to say I tried a few generators, and crazybump http://www.crazybump.com/ got me very good results, I used it on parquet that I shot with my dslr, and it looks great on everything, generates normal, bump, specular seems the easiest solution if you have a tileable texture.. and the software has a simple enough interface

anyway, another quick tip to make it tileable in photoshop is to use the offset filter, say for a 1024x1024 texture you do the offset filter of a 512x512, fix the seams in the middle and you get yourself tileable texture..

also, take a look at Pixplant http://www.pixplant.com/ has a PS plugin, can get powerfull but didn't use it as much, and Mapzone http://www.mapzoneeditor.com/ - free, uses procedurals
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tonycho
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Thanks a lot acc24
All looks good. But maybe crazy bump is the better one, is that right?
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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