Directly from Daz studio into Octane, as there is no plugin yet ... I spent some time on the skin material. I tried the Refracty's SSS trick for the skin, but the result wasn't successful at my taste, so I finally used a classic glossy material with a low specularity and a rather high roughness. I wish to have your appreciation and comments to help me improve my work.
Used a HDRI for lighting and pathtracing.
Armed and dangerous (Daz Studio to Octane)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Very nice. Lower the specularity on some of you materials most of them are abit too shiny.
As for the skin did you try using the skin texture in the emission channel with specular map to add subsurface effect
and the specular map in the for depth of absorbtion chanel that may give good results till the real sss is added.
As for the skin did you try using the skin texture in the emission channel with specular map to add subsurface effect
and the specular map in the for depth of absorbtion chanel that may give good results till the real sss is added.
Win 11 64GB | NVIDIA RTX3060 12GB
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
@Tungpsx : thanks for your tips, I'm going to experiment.
@steveps3 :
@steveps3 :

Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- babygenius55
- Posts: 39
- Joined: Sat Jun 04, 2011 3:29 pm
- Contact:
That's pretty sweet.
R.I.P. Pootie. Too much hate in the world. 

Who needs body armor anyway...
I think you did great with material setup (the metal shininess is OK, IMO). Nothing to criticise, really.

I think you did great with material setup (the metal shininess is OK, IMO). Nothing to criticise, really.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
@babygenius55 : thanks.
@matej : Right, so, as soon as SSS is available, I remove the armor
Thanks for your appreciation.
@matej : Right, so, as soon as SSS is available, I remove the armor

Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Mmm, she is so, how to say that ..., well, so ... armed of course, what else 
Very well done Thierry.
A+

Very well done Thierry.
A+
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
@enricocerica : Thanks, mate ! Hope to see you soon.
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70