Park ranger station in winter.

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hmk
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I see, well good luck, can't wait to see some clips:)
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ROUBAL
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New image with 1200 trees. I have added 200 trees of a new model, with 3 kinds of branches, horizontal and vertical, for more thickness (1400 vertices per tree).

This is mainly a test, as there are many overlapping trees in the scene. I will create a new particle emitter for the ground, allowing to keep a minimal distance between trees. The loading time in Octane is now 15 minutes, due to swap on cache !

A new tree is visible on the left. Creating the texture has been a bit long !
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RangerStation_Octane_47C.jpg
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hmk
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Nice, but you know that the mountains needs some work right? it doesnt blend with the sky the way it should and the edges are sharp.
You can start a selling a library of high quality low poly trees after finishing this project :)
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ROUBAL
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The sky is just added in background in Photoshop Elements. I would like to add a skydome, but it would block the light from environment lighting and an HDR lighting would not allow so natural shadows, I think.

The mountain was high poly for me when I modelled it, but I modelled it small at 3 000 000 vertices, baked the texture onto a 50 000 vertices model and scaled it by x100... to put it more far away, and finally, it would desserve more faces... and a texture of higher resolution. It is on the todo list...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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ROUBAL
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Hello Park Rangers ! Welcome to station 27 !

I have built a terrain of 32Km² with 12500 firtrees (couldn't manage with more in Blender) of several kinds from very high poly to medium 2.5D and low poly X-billboards (crossed billboards to get correct shadows). Modelled in Blender, rendered in Octane. The images are still grainy, because I let them render only 200 samples per pixel.

Collection of various points of view and lightings. Sometimes I changed the North direction to get more interesting shadows !o)

http://3d-synthesis.com/48-Mountains.html

Next step : I will try to animate a camera through this landscape... :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Elvissuperstar007
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it should be snow
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RangerStationWinter_01.jpg
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ROUBAL
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32 images and a comment about only the first one ?

I haven't textured the tires. The brown color is supposed to be mud under the snow, like often in campain and mountain, stuck onto the tires relief.

I agree that an UV texture bleeding on the body of the tire would be better...

I think that as rubber is insulating and dark material, it becomes warm before the metal when the sun shines during the day, so I expect snow will melt on the tires first, before the rest of the car... :?:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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ROUBAL
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Hello, I just started to animate it. It is just a trial :

http://www.refractivesoftware.com/forum ... f=6&t=8899
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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