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MadMinstrel
Licensed Customer
Posts: 63
Joined: Wed Feb 10, 2010 8:20 am

Actually, I can't see any improvements beyond environment map rotation, some interface tweaking, the anaglyphic mode (can't test, I don't have a pair of those silly glasses) and, well, not being a demo.

I'm not complaining, mind you. Right now all I wanted was to save an image larger than my screen, so it works for me. I can't wait to get my hands on some lights though.

And BTW, now that octane no longer crashes while dealing with big render targets, how do you scroll and zoom the render preview window?
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
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pedrofelipe
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Posts: 157
Joined: Mon Jan 18, 2010 2:06 pm
Location: The Netherlands

To be very honest I was expecting Sun/Light system. And that was a little disappointing. But if radiance says that it will be working in the next couple of weeks than I'm happy. Also transparency and bump/normal are vital!
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gzavye
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Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
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Thank you guys. :!:
Octane is really amazing!
Saving scenes and images are the best improvments of all :mrgreen:
Can't wait for bump/normal in next version...
I gonna test the camera trick now. Informations about how to do are not very large in manual...
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

MadMinstrel wrote:Actually, I can't see any improvements beyond environment map rotation, some interface tweaking, the anaglyphic mode (can't test, I don't have a pair of those silly glasses) and, well, not being a demo.

I'm not complaining, mind you. Right now all I wanted was to save an image larger than my screen, so it works for me. I can't wait to get my hands on some lights though.

And BTW, now that octane no longer crashes while dealing with big render targets, how do you scroll and zoom the render preview window?
hold down CTRL + drag left mouse button to pan the render.

note that the loading and saving to OCS and saving to Render,
are not simple unlocking, but i actually wrote the writer and parser, and all the code to transfer the image to disk image file during the last week, that's why it took so long.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MadMinstrel
Licensed Customer
Posts: 63
Joined: Wed Feb 10, 2010 8:20 am

Oh, that explains it. Good job then.

And thanks for the panning tip.
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
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n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
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Hi radiance:)

Did you maybe add support for instances in beta or did some RAM optimizations? I took my espresso scene today, added espresso machine to it( that's 400k triangles more) and been able to render 1920*1200 image :shock:

Back when I was rendering it for competition I hardly been able to achieve 1024x600 without espresso machine...

And everything is much more stable now:).

EDIT
Bad grammar
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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@nk1 : Thank you for the info : to render faster, I will purchase an expresso machine instead of a new graphic card :lol:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
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You can never make mistake buying good espresso machine anyway :D
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
sjonsjine
Licensed Customer
Posts: 189
Joined: Mon Mar 01, 2010 11:20 am
Location: Amsterdam
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Respect for the team!

Sjonsjine
sathe
Licensed Customer
Posts: 41
Joined: Sun Apr 18, 2010 7:29 am

Thanks
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