would be very helpful when I like too weak card and render the case last days.
I followed, all hands)) + + +
Autosave samples!
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- platon11109
- Posts: 36
- Joined: Mon Nov 29, 2010 9:30 am
- Contact:
My English is bad! Google translator to help me!
Intel Core i7-960 3.2GHz | GTX460 2G| GTX 580 3G | 24gb ram | Win10 64 |
Intel Core i7-960 3.2GHz | GTX460 2G| GTX 580 3G | 24gb ram | Win10 64 |
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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a noisy image! ashamed to show the clientmirobimbo wrote:Each render is different in noise. It is good for noise reduction.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
I rest my case, the result is still terrible. We need a facility to restart a render the same way that Lux does at at moment.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
It was only a hint to solve the problem, not a must...
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
THe noise reduction method is a nice thing but I also would like to see the current render state saved to the file like Maxwell does it.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
While sample averaging over multiple renders is not perfect, it definitely works.
Simply take all the renders, divide the values in each by the total number of renders (if you have ten frames, set gain to 0.1 on each of them), and add them together.
Simply take all the renders, divide the values in each by the total number of renders (if you have ten frames, set gain to 0.1 on each of them), and add them together.
CPU: i5-2400 | RAM: 8GB | GPU: 2x GTX 570 (2560MB) | Drivers: 310.70 | OS: Win7 Pro 64bit SP1
Nice test.ara wrote:While sample averaging over multiple renders is not perfect, it definitely works.
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580