Two issues:
1.)
Mixing two normalmaps in Octane doesn't work
I have two normalmaps that I would like to mix inside Octane, but if I do it using a mix node, the result is wrongly shaded like the example cube on the right, instead it should look like the example cube on the left. The cube on the left was produced by mixing those two textures in GIMP (50%) - ie. the same thing that should happen inside Octane with the mix node - and saved as a separate texture. Test scene attached below. (note: if I texture-preview the mixing result on the material ball, it looks right as it should be, just when the result is applied to the normal slot, something goes wrong)
nmixing.jpg
2.) When you reconnect a material node to output
inside a material macro (say I first had connected a diffuse mat.node, then reconnected a glossy node, all inside the macro) - it doesn't trigger re-rendering. This is really a small issue and can be solved by re-connecting the macro to the mesh.
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