well, i'm here with a little question about these two parameters
so, i was using, and, question myself: "whats the diference betwen these two?"
so, whats the diference betwen then, and when should i use each of them?
thanks people
Image vs Float Image
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
float image is grayscale only, so use it if you don't need color information (bump maps,...)
If you open an image file as image it will load as RGB(3 bytes), if you open it as float image it will load as grayscale (1 byte) even if the image file is stored in RGB, if you open it as alpha image it will load only the alpha channel (if the image has one) as grayscale (1 byte).
Yes, the term float image is kinda misleading / confusing (since all the data is stored as floats) and unnecessarily technical. It should be called simple "grayscale image" instead.
Yes, the term float image is kinda misleading / confusing (since all the data is stored as floats) and unnecessarily technical. It should be called simple "grayscale image" instead.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
The benefit is saving VRAM. Why load an image in RGB(A) if you need it only to map an intensity.
RAM is something we don't have in truckloads around here
RAM is something we don't have in truckloads around here

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
There sould be only one image node and in the node's options be able to choose what you want to use, rgb, grayscale, alpha or whatever... right?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
@Proupin, yes that would be a step forward, just one thing; in the graph editor it's important to see at glance which type of data (RGB / grayscale / alpha grayscale) a node produces - ie. the icon of the node should change accordingly when you change the "filter" of the said node.
This improvement + the ability to duplicate nodes and we won't need anymore to browse a (the same) file a thousand times in one project
This improvement + the ability to duplicate nodes and we won't need anymore to browse a (the same) file a thousand times in one project

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net