octane running on 8 GTX 580s

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
joe.renderstream
Licensed Customer
Posts: 9
Joined: Mon Apr 04, 2011 6:45 pm

Hello all,
I recently finished testing octane on one of our 8 GPU servers and thought I'd share the results with the group. Saw some very fast render times and also noted how well the performance scaled up to 8 GPUs. I've been testing many GPU renderers lately and octane seems to be the only one that takes full advantage of all available GPUs (99-100%)

Here's the demo:
http://www.youtube.com/watch?v=CZ1IRQTq ... r_embedded

-joe
Joe Pizzini
RenderStream
www.renderstream.com
blog.renderstream.com
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Cool, how fast is the rig with the benchmark scene in pathtracing?
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

You talk about unbiased raytrace engine but use direct light kernel? Whats up with that.
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

technically, direct lighting in Octane is unbiased
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Its ambient occlusion.
It gives the wrong impression when flipping aroundin a model in AO mode and speak of GI
All im saying is that the speaker says something by do something else.
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

I see no secondary bounces, but if there is then im cool with that. As in the new mode
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

yeah, i see no GI either... but, ambient occlusion or not, it's still unbiased (just semantic BS) since it gives no biased errors, and Variance is reduced by 'square root of n' for n samples as per wiki terms... as in I have too much free time...
the rig is ridiculously fast btw, good job
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Its misleading for customers. Nothing more. Nothing less. I also posted it in another thread.

All this great markting scene browsing isn't that impressive if they would use PMC and have low samples with 8 GPUs. Plus people get the wrong impression of Octane Render if its explained as a unbiased render scene but only brwosed with direct lighting. What do people think if they see this video and compare it to Maxwell Renders Fire mode which is CPU based?
Mostly I guess "Hey this is unbiased? Looks like crap compared to Maxwell!".
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

So far I understand, Direct light is an ambiant occlusion mode, so It cannot be unbiased!
Can an Refractive software member team clarify this?
Last edited by pixym on Sat Sep 10, 2011 1:46 pm, edited 1 time in total.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
User avatar
necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

i wish to see too what this rig will do with PMC and DL . . .
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
Post Reply

Return to “General Discussion”