IMPORTANT:Request for hard-bug fixing and improvments

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Hi,

this thread to tell you there's a bunch of bugs to correct:

- polygon smoothing ( much better in 0.3 than 0.4, but perfectible)
- Ability to stop an animation after lauching the process ( like in maya/blender versions )
- assign only one surface when duplicating an object ( actualy if you performe 100 duplics, you have 100 (same) materials (!))
- crash when skelegons ( not bones ) present inside object

+ features ( like in other plugins ):

- ability to track an object/null with camera to define the sharp-point of depth oh field ( like in blender 1.10 plugin version )
- ability to key the aperture values over time
- ability to key the camera-angle values over time

Holocube i hope you will read this because actualy the plugin for LW (10.1) is quite UNUSUABLE for serious production works...
Thanks per advance
scratch33
Licensed Customer
Posts: 224
Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

+1

Waiting and waiting and waiting...for months...

And octane continue to be unusable for me... :|
salvation
Licensed Customer
Posts: 53
Joined: Sat Jan 16, 2010 9:53 am
Location: austria

+1
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
marchermitte
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Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
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I'm in the same case... so many workarounds (that are not garantee to work) that It's not possible to rely on octane for any job.
I'm using both Lightwave and Modo. Both exporters are bugged. For instance, I have a scene with badly unsmoothed meshes in Octane. I do the trick (re-exporting only the obj from Modo, overwriting the previously mesh export that was done when exporting the scene for rendering) Now my meshes are smoothed when toggeling the Smooth boolean BUT I've lost the UV on both the floor and the wire mesh on the balconee. What I mean is , what worked previously with the first export stops working when fixing the smoothing, It's like there is always something that doesn't work. I'm not even talking about the animation.
Could we get a simple, working exporter for Modo or/and lightwave?
Would It be possible to have In Octane a Smooting slider or input to specify the degree of smoothing needed?
I love Octane, It's better to me than Arion or similar concurrent softs, but what use It is to me if I can't actualy use It?

Thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
scratch33
Licensed Customer
Posts: 224
Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

I love Octane, It's better to me than Arion or similar concurrent softs, but what use It is to me if I can't actualy use It?
totaley Agreed.
I do the trick (re-exporting only the obj from Modo, overwriting the previously mesh export that was done when exporting the scene for rendering) Now my meshes are smoothed when toggeling the Smooth boolean BUT I've lost the UV
Export from lightwave modeler with standart .obj exporter.
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Numerika
Licensed Customer
Posts: 9
Joined: Sun Nov 28, 2010 12:49 pm

I bought Octane for testing some animation's rendertimes.. but it's a pain to render a LW animation in Octane.. it would be really fantastic having a plugin that WORKS! ;)
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

scratch33 wrote:Export from lightwave modeler with standart .obj exporter.
Yeap, thanks! That one works if you disable Z brush mode . I still have problem with some mesh not smoothing "enough" say in Lightwave I have a 90° smooth applied, in Octane I still see faces, not as much as without smoothing but still, unusable without a serious post prod and zone bluring.
That's where a slider or numerci input field would come handy!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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