I think it would improve material creation and tweaking workflow if I could use a bumpmap with higher values as "1". At the moment I have to use photoshop for this which is time cnsuming sometimes.
Or maybe there is already a node setup how it can be raised?
Bumpmap/Normalmap higher values as "1"
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sometimes a value of 0.1 is to much and a value at 1 will give you messy results.
Your problem can be, that your map is not normalized.
face
Your problem can be, that your map is not normalized.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Its not a problem. Its more like a nice to have with the freedom of values.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I have the feeling that the bump strenght got raised during the last betas.
I find the values usualy very strong so that I have to shrink them down to .1 or so.
Does the problem appear with normalized maps, like face indicated?
I find the values usualy very strong so that I have to shrink them down to .1 or so.
Does the problem appear with normalized maps, like face indicated?
I don't have a problem at the moment but I just want to ask if it would be possible with a node or so.
I think most times I tone down the bumpmap if I think about my material creations.
I think most times I tone down the bumpmap if I think about my material creations.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2