Hi RS, I congratulate you for your expertise, tenacity and determination ... in such a short time you were able to catch up with more or less successfully the major tenors ... However, I regret two things in particular ... The user base octane is made mostly of fans ..... I like octane, but two things hinder me: the interface and material management ... these two things very slow in my opinion the new users who come from elsewhere ...
My respects to you all ...
New interface please
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Last edited by EAHP74 on Fri Sep 02, 2011 8:35 pm, edited 1 time in total.
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
I totally agree, the material editor is a total mess, unreadable. It needs a total redesign.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Hmm, I don't agree. I like the UI and Material Editor. Look at other Software like Maxwell, they are messed up.
Octane has a different approach. I enjoy.
Octane has a different approach. I enjoy.
Hm, I thought the video would be about propositions for a new, better interface. You just can't create a thread with such a title and not propose one single improvement.
Well, I have been detailing features how to improve the material creation management (focused on node workflow), for so long now that I feel almost as a troll...

Well, I have been detailing features how to improve the material creation management (focused on node workflow), for so long now that I feel almost as a troll...

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I am a older Fryrender user and maxwell render, was not to RS offending team that I do not propose. However, I recognize that the interface
this software can be very productive ... The octane quality is not up concerned could be offered in two versions suggest pros (current) beginner
(close conccurents). Just as the interface materials.
this software can be very productive ... The octane quality is not up concerned could be offered in two versions suggest pros (current) beginner
(close conccurents). Just as the interface materials.
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
You have to say what's wrong with it though.
Matej is right. Just saying "new interface please" isn't very helpful.
I dont understand why you waited so long to be critical of it if you think it is so poor?
A lot of people have made suggestions for all sorts of improvements and we need to be patient.
Some how I don't see a rehash of the whole ui arriving for a quite a while even if there was agreement about the need for it.
There are other priorities I think. People want instances and sss and...
They are improving the ui and tools here and there as they go.
Personally I rarely use the node editor since my scenes and materials are quite basic.
I would be happy just to get copy and paste a material in the render view.
Perhaps it would help for those people who have specific needs for say archviz work to get together and work out which few improvements would be most helpful for their workflow for them at the moment and make a request.
I am sure Refractive are receptive to feedback but you have to be realistic about what can be done by a small team of coders at this time.
If the improvement you want is specific and a good idea I am sure they are interested in doing their best to satisfy their customers..
Matej is right. Just saying "new interface please" isn't very helpful.
I dont understand why you waited so long to be critical of it if you think it is so poor?
A lot of people have made suggestions for all sorts of improvements and we need to be patient.
Some how I don't see a rehash of the whole ui arriving for a quite a while even if there was agreement about the need for it.
There are other priorities I think. People want instances and sss and...
They are improving the ui and tools here and there as they go.
Personally I rarely use the node editor since my scenes and materials are quite basic.
I would be happy just to get copy and paste a material in the render view.
Perhaps it would help for those people who have specific needs for say archviz work to get together and work out which few improvements would be most helpful for their workflow for them at the moment and make a request.
I am sure Refractive are receptive to feedback but you have to be realistic about what can be done by a small team of coders at this time.
If the improvement you want is specific and a good idea I am sure they are interested in doing their best to satisfy their customers..

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
That's why I haven't said anything, I know a redesign is not priority at all, and it's a lot of work for such a small team. I have been critic about it in the past though... but, some day we could start a discussion on specific stuff. (I don't want to feel like I'm trolling either)
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
This is the price of success, it only asks more than the best .... and RS is already one of the best ....
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
i too don't agree (to the initial statement); i found the material editor of octane to be extra easy to learn and very intuitive, at least compared to others i know (3ds max - vray [horrible], c4d, thea). and from the screenshots i've seen from maxwell, this specific one doesn't look extra intuitive or somehow outstanding to me - it's just like any other material editor out there.
if you already know a specific editor very good, you'd of course like to have octane work the same way. but that doesn't necessarily mean it'd then be be easier for (other) new users which may have completely other experiences already...
if you already know a specific editor very good, you'd of course like to have octane work the same way. but that doesn't necessarily mean it'd then be be easier for (other) new users which may have completely other experiences already...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400