guys, i'm pretending to make a animation, can i render it in multiple passes
for example, octane don't render particles, so, can i render particles in blender internal and the animation in octane, and then post it?
or it needs to be alllllll octane?
thanks
multi-pass?
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Hi,
If it's for the competition, you cannot composite any output of other engines into your animation no...
If we allow this, the rules become too blurry and we won't be able to figure out what is octane and what not as a jury member.
I'm sure you can render particles with octane though, you could convert them to small triangulated mesh geometries and then use an emitting material or whatever suits...
This is the object of the competition, trying to achieve tasks that are not easy to do, and our technical achiement prize will definately be awarded to things like this.
Radiance
If it's for the competition, you cannot composite any output of other engines into your animation no...

If we allow this, the rules become too blurry and we won't be able to figure out what is octane and what not as a jury member.
I'm sure you can render particles with octane though, you could convert them to small triangulated mesh geometries and then use an emitting material or whatever suits...
This is the object of the competition, trying to achieve tasks that are not easy to do, and our technical achiement prize will definately be awarded to things like this.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
OK, thanks for the fast reply radiance.
well, now the challange is more challanging hehe.
i'm new to the 3D world, but i'l make everything i can to win this, hehe
good job refractive
thank you Randiance
good night (don't know where you live, but here is night)
well, now the challange is more challanging hehe.
i'm new to the 3D world, but i'l make everything i can to win this, hehe
good job refractive
thank you Randiance
good night (don't know where you live, but here is night)