you guys need to hook up with the guys at HDR light studio and get a live light setup with octane, that would be incredible, especially considering the speed. Or make your own take/spin on live lighting. maybe a streaming hdr image, in other words, as the hdr gets updated it auto refreshes in octane. dont know if thats possible. It would be awesome if you guys made your own plugin for lighting integration with octane though. if it were as affordable as octane is and exclusive to octane, then that would be very attractive ; )
just a thought.
HDR light studio
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- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
I have this, and it's invaluable. I used to spend hours tweaking lights and moving them around bit by bit to get that perfect reflection. With HDR light studio it's a breeze and generally looks better and renders faster ( my experience )
However, DAMN it's expensive. And I noticed it does NOT line up with Octane. So if I create a camera in max, export all to light studio setup my hdri for those nice reflections in just the right spots then send back to max to export to octane, the lights aren't in the correct areas anymore. I have to horizontally rotate sometimes like 0.135 under the environment tab.
Now, if octane could also create lights the way light studio does.... That would be killer. Don't even bother setting up light or meshes to become octane lights in the main modelling app, just take the raw geometry into octane and light it using a dynamic HDRI procedural generator.
However, DAMN it's expensive. And I noticed it does NOT line up with Octane. So if I create a camera in max, export all to light studio setup my hdri for those nice reflections in just the right spots then send back to max to export to octane, the lights aren't in the correct areas anymore. I have to horizontally rotate sometimes like 0.135 under the environment tab.
Now, if octane could also create lights the way light studio does.... That would be killer. Don't even bother setting up light or meshes to become octane lights in the main modelling app, just take the raw geometry into octane and light it using a dynamic HDRI procedural generator.

windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
Once i get back home i will figure out my settings for getting it to line up. but i have been using it with octane and have had success with lining it up. i had this problem with maxwell, well HRDL > Maya > Maxwell "didnt use livelight with maxwell, found it too slow"tehfailsafe wrote:I have this, and it's invaluable. I used to spend hours tweaking lights and moving them around bit by bit to get that perfect reflection. With HDR light studio it's a breeze and generally looks better and renders faster ( my experience )
However, DAMN it's expensive. And I noticed it does NOT line up with Octane. So if I create a camera in max, export all to light studio setup my hdri for those nice reflections in just the right spots then send back to max to export to octane, the lights aren't in the correct areas anymore. I have to horizontally rotate sometimes like 0.135 under the environment tab.
Now, if octane could also create lights the way light studio does.... That would be killer. Don't even bother setting up light or meshes to become octane lights in the main modelling app, just take the raw geometry into octane and light it using a dynamic HDRI procedural generator.
But yes, it is very expensive, worth it though for the time saved. But it would be incredible to see something similar built for Octane that has the same speed/ease of use. It would be great to have similar functionality and have octane running in direct lighting mode while setting up lights. It can keep up for sure!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3