This is a generic city at night.
Used pathtracing, 10h more or less with 3000 x 3000 pixels
-graphic card geforce 580
Thanks
Aleks Braz
Night City
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
very niceAleksBraz wrote:This is a generic city at night.
Used pathtracing, 10h more or less with 3000 x 3000 pixels
-graphic card geforce 580
Thanks
Aleks Braz

good work
+1
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
i really really like it..
I never can achieve that material on led - light billboard... I mean when i give a surface black body - it gets bright but also it lose its texture (ie. logo)
How did you achieve these billboards? Thank you for in advance
I never can achieve that material on led - light billboard... I mean when i give a surface black body - it gets bright but also it lose its texture (ie. logo)
How did you achieve these billboards? Thank you for in advance

..
- buffalowingmedia
- Posts: 7
- Joined: Wed Aug 31, 2011 7:31 am
WOW! Blown Away. This looks great!
Core I7-2600, 8GB DDR 3, GeForce 440 GT 3GB DDR3, Windows 7 Home Premium
Thanks all!!
Hi tyrot is very simple! When you select emission, choose ( texture emission) and get your light image.I hope helped!
Hi tyrot is very simple! When you select emission, choose ( texture emission) and get your light image.I hope helped!