buenas tardes, he hecho una prueba con el demo de octanerender y me ha quedado como se ve en la imagen
solo que no puedo guardar la scena porque es un demo
tiempo de render 4 minutos 45 segundos en pathtracing a 1000 x 900 y con 3000 maxdepth
saludos
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
i can see this becoming a great final piece.
try and experiment with different materials and surrounding environments
try and experiment with different materials and surrounding environments
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
hi radiant, thank you for your opinion, my english is bad, so apologize, well, just i'm waiting for paypal to get my first license and i'll test materials, like the lights, environments, etc
regards
but away, do you know how i can use the alpha channel ?
becouse i been tried and jus't i can't make a tree for example with diffuse image and opacity with the alpha channel the image looks transparent
thank you for you time
regards
but away, do you know how i can use the alpha channel ?
becouse i been tried and jus't i can't make a tree for example with diffuse image and opacity with the alpha channel the image looks transparent
thank you for you time
In the mesh preview kernel there is the option called alpha channel, check that and it will erase the background, leaving only the geometry 

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
i mean, how i can do to see a 3d tree done with image, like got3d, for example, in base a planes, so, i can't see in octanerender that's trees, just look like a blur image, not the tree
do you know how i can edit this option into octanerender ?
thank you
do you know how i can edit this option into octanerender ?
thank you