Animation - Argument Crash

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vstrat
Licensed Customer
Posts: 2
Joined: Sat Feb 19, 2011 5:06 pm

Hi

I started an animation render last night and at some time during the render Octane crashed with the following message (see below) I am unable to re render the anim without receiving the same error. I had made a backup of all associated Octane files prior to rendering the animation (this is not the first occurance of this problem) and tried using those but with the same result. I can however render a still frame which I let render to the full sample rate I have set in the animation.

I believe the only solution left to me at the moment is to set up the render again (applying materials/ lighting etc) thus creating a new .ocs file. This would be time consuming as I have a large number of Octane materials and scene objects. This is one of a number of animation we have to create in the next couple of weeks and I need to find a solution quick.

Any help would be appreciated

Thanks


Windows Vista SP1
Intel Core 2 Quad 2.40GHz
4 GB RAM
32-bit
GeForce 9800 GT

3DS Max 2011
Octane 1.0 beta 2.46



There was an error parsing the command-line arguments:

Couldn't find match for argument Argument: F:\vStrat\shared_assets_\Ocatane_Materials\for_render\shot42\\shot_28_001.ocs

USAGE:

dummy program name [-m <string>] [-r <filename>] [-l <filename>] [-n
<filename>] [--imager-exposure <float>]
[--daylight-sundir-z <float>] [--daylight-sundir-y
<float>] [--daylight-sundir-x <float>]
[--cam-lensshift-right <float>] [--cam-lensshift-up
<float>] [--cam-aperture <float>] [--cam-focaldepth
<float>] [--cam-fov <float>] [--cam-motion-up-z
<float>] [--cam-motion-up-y <float>]
[--cam-motion-up-x <float>] [--cam-motion-target-z
<float>] [--cam-motion-target-y <float>]
[--cam-motion-target-x <float>] [--cam-motion-pos-z
<float>] [--cam-motion-pos-y <float>]
[--cam-motion-pos-x <float>] [--cam-up-z <float>]
[--cam-up-y <float>] [--cam-up-x <float>]
[--cam-target-z <float>] [--cam-target-y <float>]
[--cam-target-x <float>] [--cam-pos-z <float>]
[--cam-pos-y <float>] [--cam-pos-x <float>] [-q] [-g
<int>] ... [-s <int>] [-o <filename>]
[--film-height <int>] [--film-width <int>] [-e] [--]
[--version] [-h] <filename>


Where:

-m <string>, --mesh-node <string>
Name of meshnode to render

-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with

-l <filename>, --link-meshnode <filename>
Name of OBJ mesh file to link after startup

-n <filename>, --new <filename>
Create a new OCS project file from given command line arguments

--imager-exposure <float>
Imager Exposure Amount

--daylight-sundir-z <float>
Daylight Sun Direction Vector Z Component

--daylight-sundir-y <float>
Daylight Sun Direction Vector Y Component

--daylight-sundir-x <float>
Daylight Sun Direction Vector X Component

--cam-lensshift-right <float>
Lens Shift Right

--cam-lensshift-up <float>
Lens Shift Up

--cam-aperture <float>
Camera Aperture Radius

--cam-focaldepth <float>
Camera Focal Depth

--cam-fov <float>
Camera FOV (degrees)

--cam-motion-up-z <float>
Camera Up Motion 2nd Vector Z Component

--cam-motion-up-y <float>
Camera Up Motion 2nd Vector Y Component

--cam-motion-up-x <float>
Camera Up Motion 2nd Vector X Component

--cam-motion-target-z <float>
Camera Target Motion 2nd Position Z Component

--cam-motion-target-y <float>
Camera Target Motion 2nd Position Y Component

--cam-motion-target-x <float>
Camera Target Motion 2nd Position X Component

--cam-motion-pos-z <float>
Camera Motion 2nd Position Z Component

--cam-motion-pos-y <float>
Camera Motion 2nd Position Y Component

--cam-motion-pos-x <float>
Camera Motion 2nd Position X Component

--cam-up-z <float>
Camera Up Vector Z Component

--cam-up-y <float>
Camera Up Vector Y Component

--cam-up-x <float>
Camera Up Vector X Component

--cam-target-z <float>
Camera Target Position Z Component

--cam-target-y <float>
Camera Target Position Y Component

--cam-target-x <float>
Camera Target Position X Component

--cam-pos-z <float>
Camera Position Z Component

--cam-pos-y <float>
Camera Position Y Component

--cam-pos-x <float>
Camera Position X Component

-q, --quiet
Start Application without splash and minimized window

-g <int>, --gpu <int> (accepted multiple times)
add GPU device to use for rendering (0 = first)

-s <int>, --samples <int>
Maximum number of samples per pixel (maxsamples)

-o <filename>, --output-png <filename>
Output PNG imagefile when maxsamples is reached

--film-height <int>
Film height

--film-width <int>
Film width

-e, --exit
Close the application when rendering is done

--, --ignore_rest
Ignores the rest of the labeled arguments following this flag.

--version
Displays version information and exits.

-h, --help
Displays usage information and exits.

<filename>
.OCS Project scene file


Octane Render
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Try beta 2.51 ;)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
vstrat
Licensed Customer
Posts: 2
Joined: Sat Feb 19, 2011 5:06 pm

Thanks that was quick!
Forgive my laziness but where is the download link?
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