Hello JimStar!
I have a little question about your wonderful plugin!
[...] why sometimes octane doesn't launch right when a frame is done? sometimes it takes 10 to 20 secondes to start to render a new frame... I don't see where the probleme is coming from!
Regards!
UNOFFICIAL plugin for 3ds Max 2010+
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retmia.net
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retmia.blogspot.com
i7 3930k - 2x ASUS GTX590 - 16GB DDR 3 - Corsair AX1200
In batch animation algorithm was as follows:retmia wrote:Hello JimStar!
I have a little question about your wonderful plugin!
[...] why sometimes octane doesn't launch right when a frame is done? sometimes it takes 10 to 20 secondes to start to render a new frame... I don't see where the probleme is coming from!
Regards!
1. If it is not the first frame (where we don't need reinitialization) - batch process runs in timeout that you set in the "Render interval" parameter (it is needed sometimes to reinitialize videocards between animation frames).
2. Batch process checks the export of next frame from 3ds Max is done.
3. If export of this frame still runs, batch process sleeps 5 seconds (to not waste processor resources) and goes to step 1.
So, your next frame render will begin in maximum time 5 seconds + Render interval (if export has ended right after timeout in step 3 begins).
Your post helped me to find that it is not correctly. If batch process runs in step 3 - that states that Render interval timeout has already done and it is no need to run it again in loop.
I have fixed this issue in 1.72.

So, now it will be:
1. If it is not the first frame (where we don't need reinitialization) - batch process runs in timeout that you set in the "Render interval" parameter (it is needed sometimes to reinitialize videocards between animation frames).
2. Batch process checks the export of next frame from 3ds Max is done.
3. If export of this frame still runs, batch process sleeps 4 seconds (to not waste processor resources) and goes to step 2.
So, your next frame render will begin in maximum time Render interval (if it is the first attempt to get exported frame) or 4 seconds (in all next attempts).
thanks a lot Jim


http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Cheers Jim, Nice one
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Could you please tell me in detail: what you are doing and in what moment you get this error? And what version of 3ds Max you have?Ryoku wrote:I keep getting this handler exception error "pos" undefined. ={ Is there any way to fix this?
- satterkein
- Posts: 2
- Joined: Tue Jan 04, 2011 7:26 pm
I don't tried to run it in Max 2009, but as I remember, in this plugin I have used some functions that are not available in Max 2009 script language (only from 2010).satterkein wrote:Hi! Does the plugin in 3DS max 2009?
Can you see the video tutorial on working with plug-in?
Keep getting an error when rendering:
Thank you!
You can view a "Max script listing" after export to see if there are errors... I don't have Max versions earlier 2011 installed...