After clearing my problem with the turntable animation I have looked for batch rendering but didn't find needed informations in several topics.
I will have my 130 .ocs files and want to render the turntable animation for each one. It's logical that I want to let it render overnight. So I need a little helper which opens my file, renders the turntable frame shots, closes octane, and opens up the next file to do the same (except placing the same frame files into the same folder and overwriting them).
How can this be done? Is it possible at current state of development with Octane?
Open->Render Turntable->Close->open next
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
I would suggest you use Jim stars rather good unofficial max export plugin and do the turntable movie in max.The plugin should then take care of the the rest.Exporting the frames,batch rendering them and storing them in a folder for later use with the max ram player or an external ram player.
See Link:
http://www.refractivesoftware.com/forum ... =27&t=7572
See Link:
http://www.refractivesoftware.com/forum ... =27&t=7572
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
I guess this is the only workflow too. I had the hope to be able to avoid such a huge export task because for some reasons Octane looses most materials after export and setting up such a lot of small scenes with materials again in Octane takes lot of time because it sums up.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
No, you only have to set up the materials on the 1st reference frame. after that the exporter just goes ahead and exports the remaining frames of the animation based on the reference frame.I know, I've tried it.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit