Future "modules" for Octane?

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PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Since I've become VERY addicted to Octane rendering nowdays, and totally spoiled with the fast render times for anything that I want to have a "photorealistic"-look. I tear my hair everytime I need to render anything on my CPU these days.

So a question is.. Have you thought about once Octane 1.0 is done, to do separate GPU Octane rendering modules (assigning different areas to different programmers that are experts in their field)? Like, smoke/fluid GPU shader (importing pointclouds from Houdini, Maya, XSI, Blender etc) module? From my experience volumetric shaders really kills my CPU, and I feel every frame crunching slowly, while on the videos I've seen on the net from different GPU solutions for the same thing runs in half realtime.. I know that this is a pre-mature question, until the animation framework is re-written etc. But I love Octane as it is, and wouldn't mind paying extra for certain shader GPU modules, taking care of more than unbiased renders :)

/Regards Peter K
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

you'd probably need a ruby programming interface in Octane.After that I guess anything would be possible.
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