OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

face wrote:
abstrax wrote: Hi Face,

are you saying that in beta 2.43 Octane closes correctly, but in beta 2.44 (or later releases) it doesn't? Which build do you use CUDA 3.0 or CUDA 3.2? Are you using it in multi-GPU mode?

Cheers,
Marcus
Hi Marcus,
2.43 with CUDA 3.0 & CUDA 3.2 in singel-GPU mode doesn´t exit.
If you need it, you can have a look via remoute desktop or how it names...

face
So the problem occurs in the CUDA 3.0 and the CUDA 3.2 builds?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Timmaigh
Licensed Customer
Posts: 168
Joined: Mon Nov 01, 2010 9:52 pm

Just run into weird issue with 2.47....when i try replace mesh for updated one in a scene made and saved with 2.47, Octane will crash to Win, or more precisely shuts itself down during/ at the end of the voxelisation process. The scene otherwise works fine, i can play with materials, textures etc... the new mesh can be loaded into Octane separately, so its probably not corrupt OBJ or anything. Seriously i am at loss, whats wrong. Probably something down to 2.47 being buggy test version... Oh, well...bring the final version on please as soon as possible...
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abstrax wrote:
face wrote:
abstrax wrote: Hi Face,

are you saying that in beta 2.43 Octane closes correctly, but in beta 2.44 (or later releases) it doesn't? Which build do you use CUDA 3.0 or CUDA 3.2? Are you using it in multi-GPU mode?

Cheers,
Marcus
Hi Marcus,
2.43 with CUDA 3.0 & CUDA 3.2 in singel-GPU mode doesn´t exit.
If you need it, you can have a look via remoute desktop or how it names...

face
So the problem occurs in the CUDA 3.0 and the CUDA 3.2 builds?

Thanks,
Marcus
Yes, thats correct. The PMC test on CUDA 4.0 also plus the PMC issue...
Curious is, that i has test it on Fedora Core 14 under gnome2 with no luck, then i have made a clean install of FC15 with gnome3, KDE, icewm, fluxbox and blackbox and have the same result.
I think, the most files are changed from FC14 to FC15 and it looks like the issues are on the Octane side.
I wounder that no others have the effect which i have...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

face wrote:Yes, thats correct. The PMC test on CUDA 4.0 also plus the PMC issue...
Curious is, that i has test it on Fedora Core 14 under gnome2 with no luck, then i have made a clean install of FC15 with gnome3, KDE, icewm, fluxbox and blackbox and have the same result.
I think, the most files are changed from FC14 to FC15 and it looks like the issues are on the Octane side.
I wounder that no others have the effect which i have...

face
As far as I remember, dave62 reported similar issues a while ago, but unfortunately I don't know exactly when and in which thread. I think, he got it sorted in the end.

Thanks for your feedback,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hey Face,

I haven't seen that problem in a long time, but I can't remember which version I had the problem in. :( It sounds more like a Nvidia driver issue to me, and I remember thinking the same thing at the time. I have been using kmod-nvidia repo package for the driver on FC15 and haven't had your issue. Have you tried it and see if it will fix your problem?

grimm
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Currently no, i have used the nvidia driver from the nvidia homepage, but i will give the kmod a try...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Hello, I really think that there is something wrong with the Relinking feature, or it is due to the way memory (RAM or VRAM) is managed.

If you look at the proof screen below, you will see that the scene contains almost 10 millions of triangles, is rendered in 8192x4608 and that there is still some space in the VRAM.

I can move in the scene and edit materials.

However, even if I have a scene with "only" 8 million triangles (I remove one building), I can't relink it (I get a crash at the end), except if the file is exactly the same (no interest).

So, as I asked in an other topic, I'd really need to know if the relinking process loads in RAM and/or VRAM at the same time the previous and the new scene, requiring by the fact more memory space.

It could explain that I can't finish to setup the materials in the current scene and have to redo everything from scratch with the new obj instead of just relinking the last modified obj and keeping all adjusted materials...
Attachments
GeometryLoadingTest.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
chriswilmer
Licensed Customer
Posts: 3
Joined: Mon Jun 20, 2011 8:23 am

@Roubal:

Sorry for being slightly off topic.. I was just perusing through the forums and came across your amazing 10 million triangle + high resolution picture. I had no idea that was possible without instancing... or even at all (precisely because of the lack of enough RAM/VRAM). How did you do it? What's the secret?

(I'm currently waiting AGES for a high resolution Luxrender scene to finish... but I'm only using Luxrender because I can use instancing).
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

chriswilmer wrote:I was just perusing through the forums and came across your amazing 10 million triangle + high resolution picture. I had no idea that was possible without instancing... or even at all (precisely because of the lack of enough RAM/VRAM). How did you do it? What's the secret?
He has 3 GB video cards.
chriswilmer
Licensed Customer
Posts: 3
Joined: Mon Jun 20, 2011 8:23 am

That's still pretty cool. OK, now that I think about it, 10 million isn't THAT much... I started to *require* instancing once I got to 25 million.
Post Reply

Return to “Development Build Releases”