Self Portrait attempt

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Virtual
Licensed Customer
Posts: 4
Joined: Sat Oct 09, 2010 4:20 pm
Location: Finland
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Greetings!

As Practice to learning a whole bunch of things (Modeling a human in blender, clothing, working on Human Skin/textures, Rendering in Octane, Material Workflow, and finally animation in octane etc), I'm working on an semi-animated self portrait.

So far, I have been pretty happy with the results (Modeling, base skin texture, morph keys) except for a few things:

1. How would I go implementing facial hair properly as a texture,
2. Which settings do I keep in mind to create a shine that does not fully reflect its environment, such as the eye lens and eye balls. (So far, all attempts have made them way too reflective, and not in anyway have a more "selective reflections")

Also I could use other comments as well :)
Attachments
Modeled using Blender, Subdivided 3x for Octane render to avoid artifacts: Original Model is 1379 polygons, includes eyes and their layers.<br />Textured using Photoshop,<br />Rendered in Octane (5 minutes render to 2048px/s)<br /><br />Reference used for head, and textures<br /><br />Background Lighting image taken S. Bach, posted under creative commons attribute license. available at Wikipedia under Space Needle Panorama file.
Modeled using Blender, Subdivided 3x for Octane render to avoid artifacts: Original Model is 1379 polygons, includes eyes and their layers.
Textured using Photoshop,
Rendered in Octane (5 minutes render to 2048px/s)

Reference used for head, and textures

Background Lighting image taken S. Bach, posted under creative commons attribute license. available at Wikipedia under Space Needle Panorama file.
Intel i7-920 @ 2.7 GHZ, GeForce 480GTX 1.5gb, 4 gb DDR3, Windows 7 64-bit, Blender 2.42/2.56a
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RainerS
Licensed Customer
Posts: 49
Joined: Thu Jul 08, 2010 7:58 am
Location: Estonia
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Pretty nice so far! You could use specularity maps to make eyes shine where you like them to shine ;)
Windows 7 64bit | Geforce 260GTX | 4GB
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Gimme some skin man!
(Skin texture / bump that is)
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
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Nice test, its time like this where i wish SSS was possible, in time it will :D
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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